SNES
Art of Fighting
SNKs revolutionäres Kampfspiel mit Ryo Sakazaki und Robert Garcia auf Rettungsmission. Führte Spirit-Meter und Zoom-Kamera ein.
Spiel teilen
Handlung
The initial two games are set in South Town, the same setting as the Fatal Fury series, while the third takes place in the fictional Mexican town of Glasshill Valley. Many characters from both Art of Fighting and Fatal Fury appear in The King of Fighters series, which is set in its own universe that ignores the continuity established in the Art of Fighting and Fatal Fury games so that the characters from both series could battle without having to age any of them.
Spielsysteme
The Art of Fighting series follows the conventions of the time in the sense that the player faces a variety of opponents in best two-out-of-three matches. Each of the game's characters have a unique fighting style and set of special techniques. The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. Art of Fighting ' s contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge is depleted and their special attacks become weaker. Players can also drain their opponent's spirit gauge by taunting them. The Art of Fighting series was also the first fighting series to allow players to perform a "super attack". In the original Art of Fighting , the player's character can learn a super attack (dubbed the super death blow ) by completing one of the game's bonus rounds (this technique is available by default in the 3rd game). All three games also feature " Desperation Attacks " that can only be performed when the player's health is low and the life bar is flashing. The series also introduced graphical scaling into the fighting game genre: as the characters move towards each other, the camera zooms in to maximize the level of detail. Character sprites in Art of Fighting change as the fight progresses to become more bruised and cut as damage is taken.
Medienrezensionen
IGN
98
GameSpot
19
Eurogamer
3
Electronic Gaming Monthly
19
EGM
19
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