SNES

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Donkey Kong Country 3: Dixie Kong's Double Trouble! ist ein 1996 von Rare entwickeltes und von Nintendo für das Super Nintendo Entertainment System veröffentlichtes Plattformspiel. Der letzte Teil der SNES-Trilogie folgt Dixie Kong und ihrem kleinen Cousin Kiddy Kong auf der Suche nach den vermissten Donkey Kong und Diddy Kong im Northern Kremisphere.

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Erscheinungsdatum
January 1, 1996
Entwickler
Rare
Herausgeber
Rare
Spieler
1
Region
US
ROM-Größe
4.0 MB

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Handlung

Characters Scattered around the overworld are various other characters: Wrinkly Kong appears in "save caves", which when entered allow the player to save their game; Funky Kong plays a key role in the game, as he supplies the player with vehicles to traverse the overworld; and Swanky Kong, reappearing from the previous game, allows players to challenge Cranky Kong in a contest involving throwing balls at targets in exchange for Bear Coins. New to the series are the Brothers Bear, thirteen bears providing the player with services in exchange for Bear Coins, some of who are instrumental for advancing through the game. The main villain of the previous games, King K. Rool , reappears under the moniker of "Baron K. Roolenstein".

Spielsysteme

Dixie Kong's Double Trouble! is a platform game where players control Dixie Kong and her baby cousin, Kiddy Kong , through 8 worlds which comprise a total of 48 levels. Many of the gameplay elements from previous games in the series mark a return in this game, such as barrels, bonus levels which reward the player with special "bonus coins", DK coins, animal helpers and a multiplayer mode. Both of the two playable Kongs have unique abilities, such as Dixie's ability to slow her descent by spinning her ponytail, and Kiddy's ability to bounce across open water. The Kongs may also pick each other up to throw each other around levels; the impact of the other player-character can reveal cracked floors, hidden switches or secret areas. At any time, the player can switch Kongs during a level. Levels in the game include a mixture of platforming, swimming and on-rails levels. They are based around several returning themes including forests, cliff-sides, factories and mountain tops. The level design is more diverse compared to its predecessors, which includes more complex puzzles and obstacles. Every level has an enemy called a Koin; each of these enemies bears the DK Coin of their respective level, holding it as a shield. As these enemies always face towards the player, they must be defeated by throwing a steel barrel over them so it bounces off a wall behind them in order to strike them from behind. The game overworld is also more complex, allowing players to explore between each area instead of forcing them along a linear path. To achieve this, the game includes several vehicles such as a speedboat and hovercraft which can be used to traverse the overworld and access different worlds. The game features "animal friends", which return from its predecessors. Returning animals include Enguarde the swordfish , Squitter the spider and Squawks the parrot . New animals include Ellie the elephant , who can suck up water through her trunk to spray enemies with, and Parry the "parallel bird", who flies directly above the player-characters and can be used to collect out-of-reach items. As in the previous game, players can directly control animals instead of just riding them. Scattered around the Northern Kremisphere overworld are the Brothers Bear , a family of bears who provide the players with hints, key items or other services. Players can collect items in levels to trade with the bears for other items or to help progress to later levels; one such item is the Bear Coin, which acts as the game's currency. Other members from the Kong family, such as Wrinkly Kong , Swanky Kong , and Funky Kong , can also be found around the overworld, each of whom offer their own services.

Medienrezensionen

IGN
2
Famitsu
8/10
Edge
2
Game Informer
9/10
Electronic Gaming Monthly
8/10
EGM
3

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