SNES

Dragon Ball Z: Hyper Dimension

Das letzte und fortschrittlichste DBZ-Kampfspiel auf SNES mit filmischen Special Moves und 6-Knopf-Kämpfen. Acht Charaktere kämpfen epische Cell-Saga-Schlach...

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Erscheinungsdatum
January 1, 1995
Entwickler
Bandai
Herausgeber
Bandai
Spieler
1
Region
US
ROM-Größe
3.0 MB

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Spielsysteme

Similar to the earlier Butōden entries on SNES, Dragon Ball Z: Hyper Dimension is a fighting game reminiscent of Street Fighter II . Players fight against other characters in one-on-one matches and the fighter who manages to deplete the health bar of the opponent wins the bout and becomes the winner of the match. The title features three modes of play, however, the story mode is excluded in the European version. The roster consists of ten characters; Goku , Majin Vegeta , Gotenks , Gohan , Vegito , Piccolo , Majin Buu , Kid Buu , Frieza , and Perfect Cell . Hyper Dimension employs a four-button control scheme; special moves and meteor combos are executed via button combinations.The combat system of the game has unique features differing from the Super Butōden entries in the ability to send a character to the back of a stage and the "Rush Battle System", which are Ki blast counterattacks when both fighters strike at the same time, as well as desperation moves available at low health; removing the split-screen system, and the lifebar now acting as both health and Ki meters. Additionally, when executing special moves, the character's health is automatically decreased while recharging Ki increases it.

Medienrezensionen

IGN
2
Famitsu
24/40

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