GBA

Grand Theft Auto Advance

Grand Theft Auto Advance ist der siebte Teil der Grand-Theft-Auto-Saga, den Rockstar Games für den Game Boy Advance veröffentlichte. Die Handlung spielt in Liberty City und dreht sich um Mike, einen Kriminellen, der für Vinnie arbeitet. Mike, einst ein Straßenkind, wurde von Vinnie adoptiert und führte ein halbwegs ordentliches Leben, auch wenn er oft illegale Jobs erledigen musste. Als er erwachsen wurde, erkannte er, dass diese Tätigkeiten moralisch verwerflich waren, und beschloss, mit Vinnie Liberty City zu verlassen, um ein besseres Leben zu beginnen. Da sie jedoch kaum Geld hatten, nahmen sie einen letzten Auftrag von einem Mafiaboss an. Während der Mission ging jedoch etwas schief: Vinnie wurde ermordet und der Täter stahl ihre jahrelang angesparten Ersparnisse. Von diesem Verlust zutiefst getroffen, beschloss Mike, in Liberty City zu bleiben, den Mörder zu finden und sich zu rächen – und trennte sich von der Mafia, um allein zu arbeiten. In der Verbrecherstadt Liberty schlüpfen die Spieler in die Rolle von Mike und erkunden alles, was dort geschieht. Im offenen Spielstil kann man nach Belieben Leute verprügeln, Autos stehlen, Unruhen stiften oder incluso mitten in der Stadt Rennen fahren. Zusätzlich gibt es vorgegebene Missionen, die die einzigartige Handlungsentwicklung preisgeben. Liberty wird von Gangstern und Untergrundorganisationen beherrscht, darunter King Courtney und Yardie. Mike wird ihnen direkt gegenüberstehen und sogar von Auftragskillern gejagt werden. Daher sollten Spieler Waffen zur Verteidigung mitführen oder mit dem Auto fliehen. Waffengebrauch und Schießereien sind in der Stadt jedoch illegal: Rechts oben im Bildschirm zeigen schwarze Sterne das Verbrechenslevel an, das bei Straftaten gelb wird. Ist es hoch, wird man von Polizei oder sogar Militär verfolgt. Im Vergleich zu früheren Versionen oder GTA III gibt es in GTA Advance einige Neuerungen. Absolvierte Missionen schalten neue Handlungsabschnitte frei und bringen Belohnungen (Geld, Ausrüstung, Waffen). Negative Aktionen wie das Überfahren oder Töten von Personen bringen keine automatischen Boni mehr, aber man kann hinterlassene Geldbündel aufsammeln. Der Waffenladen Ammu-Nation wurde hinzugefügt. Zudem tauchen Charaktere aus früheren Teilen wieder auf – King Courtney, Yardie und die kolumbianischen Kartellführer Cisco und Vannie –, mit denen Mike interagiert.

Mehr erfahren
Erscheinungsdatum
January 1, 2004
Spieler
1
Region
US
ROM-Größe
5.6 MB

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Handlung

Small-time criminal Mike works for the more connected criminal Vinnie in hopes of leaving Liberty City with him and retiring from their life of crime. Vinnie convinces Mike to do work for the Mafia to achieve this goal. However, after several jobs, Vinnie is seemingly killed in a car bomb explosion, which also destroys all their money. Mike vows revenge, and quickly falls out with the Mafia as he investigates Vinnie's murder. After carrying out some jobs for 8-Ball, an explosives expert and old acquaintance of Vinnie's, he points Mike to a bartender named Jonnie, who maintains connections with the city's criminal underworld and might help him find the answers he seeks. Jonnie hires Mike for several jobs while they investigate Vinnie's murder together, until the former is suddenly killed midway through the investigation. While searching for the killer, Mike spots some Yardies leaving Jonnie's bar in a rush, and follows them to their leader, King Courtney. Courtney denies involvement in Jonnie's murder, claiming that his men were only sent to collect money Jonnie owed to him, and offers to help find the true culprit. After carrying out some jobs for him, Courtney points Mike to Colombian Cartel leader Cisco. When Mike confronts Cisco, however, he quickly realises that the man is innocent, and that Courtney has been using him all along to eliminate his rivals. Mike then begins working separately for the Cartel and their main rivals, the yakuza , led by Asuka Kasen, in hopes either gang will aid his investigation. After Cisco is suddenly killed, Mike pursues the murderer, and is shocked to find a still-living Vinnie, who reveals that he faked his own death to flee Liberty City with their money, and killed both Jonnie and Cisco to ensure Mike never learned the truth. Enraged at his former partner's betrayal, Mike kills Vinnie and steals his money, despite Vinnie's warnings that every criminal in the city will now target him for his wealth. While meeting with 8-Ball to tell him how his investigation ended, Mike is attacked by the Cartel, who mistakenly assumed that he had killed Cisco. Although Mike escapes the attack, 8-Ball is injured during the shootout and subsequently arrested by the police. After dealing with the Cartel's new leader, Mike learns that Courtney is after his money and meets with Asuka one final time to plan an ambush at Courtney's hideout. However, the yakuza fail to show up for the attack, leaving Mike to face Courtney on his own (in one of the instances, the yakuza will provide cover for Mike once he confronts King Courtney provided he gets into the hideout within the stipulated time). Mike fends off the waves of Yardie attacks and then gravely injures Courtney but before he can finish him off, the police raid Courtney's hideout, forcing Mike to make his escape. After evading the police, Mike goes to the airport and leaves Liberty City in Cisco's private plane. He reminisces his fallen friends and heads to Colombia to start a new life with his wealth.

Spielsysteme

Title screen Game cartridge Grand Theft Auto Advance is an action-adventure game set in an open world environment and played from a top-down perspective . The game had to be adapted to the Game Boy Advance's hardware limitations. As a result, it does not have animated cutscenes , nor does it have Grand Theft Auto III ' s much-lauded pedestrian dialogue. All cutscenes are text-only with hand-drawn pictures of the characters' faces, with a thematic backdrop behind. The art style is consistent with that used for the cover and loading art of the three-dimensional releases in the series. Replacing the pedestrian dialogue, some soundbites taken from Grand Theft Auto III are played when the player hits someone's car. Short police radio voiceovers will announce the player's location and vehicle type when the player commits a crime. The game does not feature radio channels. Like the Game Boy Color ports of Grand Theft Auto and Grand Theft Auto 2 , each car has one fixed tune that is constantly repeated and cannot be changed. These include parts of some familiar Grand Theft Auto , Grand Theft Auto 2 and Grand Theft Auto III tunes, in instrumental versions. Despite this, billboards for the radio stations featured in Grand Theft Auto III can be seen throughout Liberty City.

Medienrezensionen

IGN
8.5/10
GameSpot
6.5/10
Game Informer
7.5/10

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