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Mario Clash

Mario Clash ist ein Action-Plattformer von Nintendo R&D1 (1995) für den Virtual Boy. Er reinterpretiert 'Mario Bros.' mit stereoskopischem 3D: Mario bekämpft Feinde in mehrschichtigen Levels.

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Erscheinungsdatum
January 1, 1995
Entwickler
Nintendo
Herausgeber
Nintendo
Spieler
1
Region
US
ROM-Größe
293 KB

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Spielsysteme

Mario Clash is a 3D reimagining of the original Mario Bros. arcade game . The objective is to knock all the enemies off ledges. Players control Mario to complete this objective, who can travel in and out of the background by jumping forward or backward. Meanwhile, these enemies can travel between these two planes through different pipes. Each level has a different arrangement of pipes, platforms, and enemies. It has 99 levels, although the player can only choose to begin from one of the first forty of them. However, the game does not allow for the saving of progress through the games, or high scores , once the game is turned off. Certain enemies, such as the Koopa Troopas , can be jumped on, causing them to withdraw into their shell. At this point, Mario has to grab this shell in order to defeat enemies that cannot be jumped on safely by throwing it at them, either to his right or left or into the background or foreground. Certain enemies can only be defeated if Mario throws a shell from one plane into another, and certain other enemies may have defenses up that prevent them from being damaged. If an enemy walks into Mario, or Mario jumps on an enemy he cannot jump on, he will lose a life. The game is over if Mario runs out of lives. The game utilizes a scoring system, and a level has to be completed in a certain length of time. Defeating more enemies with a Koopa Troopa shell in a row results in more points earned. Players can utilize a mushroom item which, when touched, initiates Fever Time. This allows Mario to defeat enemies regardless of their defenses.

Medienrezensionen

IGN
3
Famitsu
6/10
Electronic Gaming Monthly
7/10

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