Arcade
Psycho-Nics Oscar
Psycho-Nics Oscar ist ein innovativer Plattform-Shooter, bei dem Spieler Oscar, einen Cyborg-Krieger mit psychischen Fähigkeiten, durch futuristische Stadtlandschaften steuern. Das Spiel kombiniert traditionelle Run-and-Gun-Action mit einzigartigen psychischen Kräften, die es Oscar ermöglichen, Objekte und Feinde zu manipulieren. Bekannt für seinen unverwechselbaren visuellen Stil und pionierhaften Einsatz psychischer Mechaniken in Actionspielen.
Erscheinungsdatum
January 1, 1987
Entwickler
Data EastHerausgeber
Data East
Spieler
1
Region
US
ROM-Größe
265 KB
Spiel teilen
Spielsysteme
Psycho-Nics Oscar is a side-scrolling run and gun game where players assume the role of Oscar to fight against invaders in Ordio City. The controls consists of an eight-way joystick and three action buttons for shooting, jumping and selecting a power-up item. The weapon system is similar to Gradius , where the currently selected power-up items appears highlighted at the bottom of the screen. When a power-up item is highlighted by picking up a "N" capsule, players obtain it by pressing the power-up button but the system returns to its initial state. Players also have access to satellite options called "P.C.U.", which provides additional firepower for Oscar. Making a full rotation of the weapon system changes the "Gun" power-up to "Armor", giving Oscar an armor to sustain enemy hits while making a full rotation twice provides Oscar a "Quick" rapid fire power-up. A checkpoint system is used to respawn a downed player at the start of a reached checkpoint before dying. Sustaining a number of enemy hits results in losing a live, as well as a penalty of lowering Oscar's power to his original state and the game is over once all lives are lost, unless players insert credits into the arcade machine to continue playing.
Medienrezensionen
IGN
1989
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