Arcade

Samurai Shodown IV: Amakusa's Revenge

Samurai Shodown IV: Amakusa's Revenge ist ein Waffen-Kampfspiel von 1996 für das Neo-Geo-Arcade-System. Höhepunkt der Originalserie, verfeinerte IIIs Mechaniken und brachte beliebte Elemente wie Finishing Moves zurück.

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Erscheinungsdatum
January 1, 1996
Entwickler
SNK
Herausgeber
SNK
Spieler
1
Region
US
ROM-Größe
22.3 MB

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Spielsysteme

The ability to select from "Slash" and "Bust" versions of characters is retained from Samurai Shodown III . Among other series changes, aerial blocking was removed entirely. One can also no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a " fatality " move in the vein of Mortal Kombat .

Medienrezensionen

Famitsu
9
Edge
8/10
Electronic Gaming Monthly
8/10

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