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Shining Force Gaiden: Final Conflict

Das Finale der Game-Gear-Shining-Force-Gaiden-Trilogie, das die Handlung zwischen Teil 1 und 2 verbindet. Rundenbasierte Rasterkämpfe mit einzigartigen Charakteren.

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Erscheinungsdatum
January 1, 1995
Spieler
1
Region
US
ROM-Größe
393 KB

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Handlung

[</span>icon<span typeof=\"mw:Entity\" id=\"mwLQ\">]</span>","txt":"[icon]"}]]}'> This section needs expansion . You can help by adding missing information . ( November 2014 ) Story Max, the leader of the Shining Force from the first Shining Force game , is chasing the witch Mishaela (servant of the devil king Darksol, from the same game). One of Max's companions, the robot Adam, is injured in battle with Mishaela. Max's party stops to help the robot, and only Max and his companion Ridion continue the chase. Max and Ridion never come back from the chase. Led by a man named Ian, Max's remaining companions set out to find them.

Spielsysteme

Top: Sonette preparing to attack. Bottom: A battle taking place. Final Conflict uses gameplay identical to the previous Gaiden games, Shining Force Gaiden and Shining Force Gaiden II . The player progresses through a series of turn-based tactical battles interspersed with short cutscenes. Between the cutscenes, the player is allowed to save the game, promote characters, resurrect fallen characters, and sometimes buy and sell weapons and healing items. As with most strategy RPGs, each battlefield is divided up into a grid where player characters and enemies take turns moving, attacking, casting magic and using items. Player characters gain experience by battling enemies, and may choose, once they reach level 10, to upgrade their class into a more powerful one.

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