Arcade
The King of Fighters 2001
Achter Hauptteil mit umstrittenem 'Striker Match'-System (einstellbare Teamverhältnisse von 4v0 bis 1v3). NESTS-Kartell als Endgegner, neue Charaktere wie Angel und K9999 mit experimentellen Mechaniken.
Erscheinungsdatum
January 1, 2001
Spieler
1
Region
US
ROM-Größe
77.6 MB
Spiel teilen
Handlung
and characters A year later, another The King of Fighters tournament is being held, this time hosted by the cartel. Following the tournament, NESTS commands agent Zero to destroy the tournament winners. He traps the winning team in a spaceship that was disguised as a blimp and faces them alongside his followers: Ron , Krizalid and Glaugan. When he is defeated, Zero urges the team to escape the collapsing ship and dies. The NESTS team with Ángel and K9999 attacking Kula Diamond and Foxy , but depending on the characters used, the rebellious K' interrupts them. The son of the NESTS' CEO, Igniz , seeks to become the new leader of NESTS, seizing the opportunity to do so near the end of the 2001 tournament. Upon successfully murdering his father and becoming the new leader, Igniz decides to test his newly acquired power against the finalists in the hopes of crushing them and becoming a new god. His ambition is short-lived, however, as he is defeated and dies in a self-destruction attack. Following Igniz's death, the remaining agents make peace with each other and start new lives without the cartel. The King of Fighters 2001 includes 10 teams of four fighters, a sub-boss, and a final boss, totaling 42 combatants. New characters to the franchise are NESTS Team members K9999 and Ángel as well as May Lee Jinju from the Korea Justice Team and the two boss characters Zero and Igniz .
Spielsysteme
The King of Fighters 2001 is a 2D fighting game that relies on teams composed of four characters used to defeat the other teams by using combat combos and special moves. Like in the previous game, the battles are between teams of four. Introduced in this game is a "Wire Damage" feature, which has two forms: Critical Wire for offense and Counter Wire for defense. The Wire Damage attack knocks the opponent to the other side of the screen, bouncing them back towards the user, which makes them vulnerable to further attacks and combos. Super Attack moves can generate major fast effects when Wire Damage is executed. Instead of a strict "three fighters and one striker" format, this installment introduces the Tactical Order System, which allows the player to designate characters as combatants or strikers. Before each match, the player forms a team composed of any combination of one to four fighters and zero to three strikers. The number of strikers on a team affects the length and number of stocks of the player's Power Gauge. Teams with no strikers will have a longer Power Gauge to fill and can carry only one stock, while a team with only one fighter and three strikers will fill their Power Gauge quicker and carry up to four stocks. One stock is needed to summon a striker, perform a guard or super cancel, a blow-away attack, or a Super Special Move. MAX-level Super Special Moves requires two stocks to perform. Players can now cancel an attack into a Striker Summon with the use of a Cancel Striker, while some characters now have Wire Whip techniques, which will send an opponent flying into the air and arrive at the other side of the fighting area.
Medienrezensionen
IGN
2001
GameSpot
2001
Famitsu
6
OPM
2002
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