Arcade

The King of Fighters 2002

Neunter Hauptteil mit Rückkehr zu 3-gegen-3-Kämpfen ohne Strikers und 43 Charakteren. Rugal Bernstein als Endgegner in Omega-Form mit vernichtenden Techniken.

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Erscheinungsdatum
January 1, 2002
Spieler
1
Region
US
ROM-Größe
80.2 MB

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Spielsysteme

The King of Fighters 2002 discards the 4-on-4 "Striker Match" format used in the previous three games in the series and returns to the 3-on-3 Battle format originally used in the series up until KOF '98 . The game also revamps the Power Gauge system into a format similar to the one used in The King of Fighters '97 . Like the previous games in the series, the Power Gauge is filled as the player attacks the opponent or performs Special Moves during a battle. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. The same case also applies to the 1-on-1 format, where the Power Gauge the player can stock up is also increased by one with each round loss. For example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five. During MAX Activation, the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. In this state, a Super Special Move can be used without consuming a Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health.

Medienrezensionen

IGN
98
GameSpot
2

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