PS1
Wild Arms 2
Wild Arms 2 ist ein Sci-Fi-Western-RPG auf dem Planeten Filgaia, wo drei Helden mit einzigartigen ARMS-Fähigkeiten sich zusammenschließen, um die Odessa-Organisation davon abzuhalten, einen uralten Dämon wiederzubeleben. Enthält rätselgefüllte Dungeons, taktische rundenbasierte Kämpfe und eine reiche Erzählung über Krieg und Erlösung.
Erscheinungsdatum
January 1, 1999
Spieler
1
Region
US
ROM-Größe
285.0 MB
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Handlung
Setting Wild Arms 2 is set in the world of Filgaia, a planet with science fiction , steampunk , and traditional fantasy elements such as magic and demons. Firearms called "ARMs" represent Filgaia's ever-growing warfare technology, and, unlike the first Wild Arms , are not considered inherently dangerous. Similar technology is used to create other mechanical weaponry, including cybernetic limbs and miniature robots. Other forms of high technology such as aircraft , motorized vehicles, and radio devices also appear, though some of their usage is attributed to magic rather than science.
Spielsysteme
Wild Arms 2 is a role-playing game that involves the player controlling several characters as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in an isometric fashion where the player has an overhead view of all the action taking place on a particular screen. While characters are represented as two-dimensional sprites, backgrounds and environments are instead rendered in 3D . The game's camera is centered on the currently controlled character, which can be rotated by the player through 360 degrees. In order to advance, the player must overcome a number of story-based scenarios and sequences that involving navigating through dungeons while fighting monsters and other enemies that appear randomly every few steps. Oncoming battles are indicated by a speech balloon with an exclamation mark appearing over the character's head, and can in some instances be avoided. Characters progress and grow by gaining experience points after a battle and thereby gain levels, giving them better statistics and making them able to battle increasingly difficult enemies. Progressively more powerful armor and weapons can be purchased for each character from specialized shops in towns throughout the world, and new skills can be learned to help the player complete tougher challenges. Special devices called "Tools" unique to each character allow the player to traverse otherwise impassable situations while not in battle. These items are obtained at certain points in the game, and allow hidden areas or pathways to be discovered, as well as destroy objects and solve puzzles. Tools such as Brad's " kick boots " allow him to move large objects by hitting them, and Lilka's fire wand allows the player to light torches and activate switches from afar. Tools Throughout the game, one acquires many tools. Each character can unlock three tools. Ashley's tools are the Hurl Knife, Booty Call (secret - telepath tower), and Flare Gun. Brad's tools are the Kick Boots, Bombs, and Earthquake. Lilka utilizes three rods: Fire, Freeze, and Change, which turns large gems into traversable blocks. Tim uses "Pooka", a guide which can unlock secret "medium" powers, as well as Air Ballet and Mist Cloak. Kanon uses the Wire Hook, Rad Blades, and Jump Shoes. Marivel, the secret character, comes with the Electel, and can unlock the Windup Key and My Mike, which summons secret enemies.
Medienrezensionen
IGN
6/10
GameSpot
5.4/10
Famitsu
31/40
Game Informer
8.5/10
Electronic Gaming Monthly
7/10
Einige Informationen stammen von Wikipedia, verfügbar unter CC BY-SA 3.0.
