SAT

Astal

Astal es un impresionante plataformero 2D desarrollado exclusivamente para Sega Saturn. El juego sigue el viaje de Astal, un guerrero cristalino creado por la Diosa de la Luz para proteger el mundo de Quartilia. Con su vibrante arte dibujado a mano, efectos de parallax y mecánicas de juego innovadoras, Astal muestra las capacidades 2D de Saturn en su máximo esplendor.

Fecha de lanzamiento
January 1, 1995
Desarrollador
Sega
Editor
Sega
Jugadores
1
Región
US

Compartir este juego

Historia

Somewhere in the universe, the Goddess Antowas created a world from a single jewel. On this world, Quartalia, she created the earth, water, sky and air. To inhabit this world, she created two humans: from a green jewel, a girl, Leda, who has the power to make things live on Quartalia; and from a red Jewel, a boy, Astal, whose purpose was to protect Leda. Content with her creation, Antowas slept. While she slept, the evil Jerado tried to take over Quartalia. To ensure victory, Jerado created a warrior: Geist. Geist kidnapped Leda, and held her at the bottom of the ocean. In an effort to get her back, Astal tore Quartalia apart, awakening Antowas. As punishment, Antowas banished Astal to Quartalia's moon. Leda took pity on Astal, and gave him her jewel. Once Astal and Jerado were dealt with, Antowas went back to sleep. However, Geist was still free, and Quartalia was not restored from the changes Jerado wrought. From his prison on the moon, Astal witnessed Geist kidnap Leda again. Consumed with the need to protect her, he freed himself and returned to Quartalia. Now Astal journeys in search of Leda through a Quartalia transformed by Jerado's dark design, along with a strange bird who for some reason just won't leave him alone...

Sistemas de juego

Astal is a 2D side-scrolling platform game . The player must guide the title character through the course of a level while avoiding or eliminating obstacles and opposing forces. In addition to running and jumping, different button combinations allow for punching or throwing enemies. The ground can be punched to stun opposing enemies nearby, and a blowing attack can be charged by inhaling and exhaling, which blows enemies or obstacles away from the character. Certain parts of the level's environment, such as trees or rocks, can also be picked up and thrown. Defeating special glowing enemies charges up a meter that allows for the use of a bird character who assists the player. A limited asymmetrical co-op mode includes a second player controlling the bird characters action, which includes wing attacks and divebombing.

Reseñas de medios

IGN
3/10
Famitsu
7/10
Edge
5/10
Game Informer
7.75/10

Información extraída de Wikipedia, disponible bajo CC BY-SA 3.0.