NES
EarthBound
EarthBound, conocido como Mother en Japón, es un videojuego de rol desarrollado por Ape Inc. y HAL Laboratory, y publicado por Nintendo. El juego sigue a Ness, un niño con habilidades psíquicas, y sus amigos mientras viajan por el mundo para recolectar melodías y derrotar al horror cósmico Giygas.
Fecha de lanzamiento
January 1, 1989
Desarrollador
HAL LaboratoryEditor
HAL Laboratory
Jugadores
1
Región
US
Tamaño de ROM
512 KB
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Historia
In an unknown year of the 1990s , a meteorite crashes in Eagleland . In the nearby neighborhood of the crash, Ness and Pokey "}},"i":0}}]}'> investigate the meteorite, where they encounter a small creature called Buzz-Buzz who came from the future, which he reveals that the world in ten years will be engulfed in hatred by an alien force named Giygas , transforming humans, animals, and objects into malicious creatures. Buzz-Buzz enlists Ness "}},"i":0}}]}'> to save the world by collecting eight melodies with a "Sound Stone" kept in sanctuaries scattered around the world. However, Buzz-Buzz is accidentally killed, forcing Ness to begin alone. Travelling through Eagleland to collect the melodies, Ness comes across many events and characters. In the Happy Happy Village, Ness rescues a young girl named Paula from cultists who abuse her psychic abilities after being influenced by a Mani Mani statue created by Giygas. After falling in a trap in Threed, Paula summons child scientist Jeff, who travels from Winters with his father's flying saucer. Reaching the seaside resort Summers, Ness gains a vision of Poo, the prince of Dalaam, who joins the party after completing his "Mu Training" . With his three companions, Ness successfully fills the Sound Stone. The party visits Magicant, where Ness fights his personal dark side . Returning to Eagleland, the party uses the Phase Distorter to travel back in time to fight Giygas; to avoid destroying their bodies through time travel, the party transfers their souls into robots. In the ensuing confrontation with Giygas, Pokey reveals himself as his ally by using alien technology. Upon being defeated, Pokey releases Giygas, now transformed into the embodiment of evil due to his infinite power. Paula uses her psychic powers to get aid from the world through prayers, which allows the party to defeat Giygas with his fatal weaknesses: human emotions and love. Ness returns home to resume his normal life where he receives a letter from a taunting Pokey.
Sistemas de juego
EarthBound features many traditional role-playing game elements: the player controls a party of characters who travel through the game's two-dimensional world composed of villages, cities, caves, and dungeons. Along the way, the player fights battles against enemies and the party receives experience points for victories. If enough experience points are acquired, a character's level will increase. This pseudo-randomly increases the character's attributes, such as offense, defense, and the maximum hit points (HP) and psychic points (PP) of each character. Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world. Another non-traditional element is the perspective used for the world. The game uses oblique projection , while most 2D RPGs use a "top-down" view on a grid or an isometric perspective. Unlike its predecessor, EarthBound Beginnings , EarthBound does not use random encounters. In EarthBound , enemies are presented similar to other non-player characters scattered around the game's overworld. While the player can see enemy parties on-screen, the composition of the parties are randomly generated. If the party contacts an enemy from behind (indicated by a translucent green swirl that fills the screen), the player is given a first-strike priority when battle mode begins. If the party contacts an enemy with their backs, the swirl is red, and the enemy is given first-strike priority, though the player can dodge. Battles with weaker enemies are won automatically, forgoing the battle sequence, and weaker monsters will flee from Ness and his friends rather than chase them. In combat, once an enemy or character's HP reaches zero, that enemy or character is rendered unconscious. There is a chance that the party will receive an item after the battle. Battle commands include attacking, spying (reveals enemy weakness), mirroring (emulates an enemy), and running away. Characters can also use PSI actions that require PP. Once each character is assigned a command, the characters and enemies perform their actions in an order determined by character speed and a random number generator. Whenever a character receives damage, the HP box gradually "rolls" down, similar to a mechanical counter . This allows players an opportunity to heal the character or win the battle before the counter hits zero, saving the character from being rendered unconscious. This mechanic does not apply to enemies, for whom unconsciousness is instantaneous and can be reversed only with healing PSI. If all characters are rendered unconscious, the game transitions to an endgame screen, asking if the player wants to continue. An affirmative response brings Ness , conscious, back to the last save point , with half the money on his person at the time of his defeat, and with other party members still unconscious. Currency is indirectly received from battles. Each time the party wins a battle, Ness's father, who can also save the game's progress, deposits money in an account that can be withdrawn at ATMs . In towns, players can buy weapons, armor, and items from stores. Weapons and armor can be equipped to increase character strength and defense, respectively. Items can be used for a number of purposes, such as healing. Towns also contain useful facilities such as hospitals where players can be healed for a fee.
Ventas y rendimiento comercial
Ingresos totales
$2 million
Reseñas de medios
IGN
1995
Información extraída de Wikipedia, disponible bajo CC BY-SA 3.0.
