GBA

Grand Theft Auto Advance

Grand Theft Auto Advance es la séptima entrega de la saga Grand Theft Auto, lanzada por Rockstar Games para Game Boy Advance. La trama se desarrolla en Liberty City y gira en torno a Mike, un criminal que trabaja para Vinnie. Mike, quien de niño fue abandonado, fue adoptado por Vinnie y recibió una vida decente, aunque a costa de realizar trabajos ilegales. Al crecer, Mike se dio cuenta de que la naturaleza de esos trabajos no era buena, por lo que decidió irse de Liberty con Vinnie para comenzar una vida mejor. Sin embargo, al no tener suficiente dinero, acordaron realizar una última misión para un capo mafioso antes de retirarse. Pero durante la misión ocurrió un problema: Vinnie fue asesinado y el culpable se llevó todo el dinero que habían ahorrado durante años. Devastado por la pérdida de su figura paterna, Mike decidió quedarse en Liberty para encontrar y vengar al asesino, separándose de la mafia para trabajar por su cuenta. En la ciudad del crimen, Liberty, los jugadores encarnarán a Mike y explorarán todo lo que sucede allí. Con un estilo de mundo abierto y libre, pueden hacer de todo: pelear con gente, robar coche, causar disturbios o incluso realizar carreras en pleno centro de la ciudad. Además, pueden cumplir misiones predefinidas para descubrir la evolución única de la trama. Liberty está plagada de pandillas y organizaciones clandestinas dirigidas por capos como King Courtney y Yardie. Mike se enfrentará directamente a ellos e incluso será perseguido por asesinos, por lo que los jugadores deberán equiparse con armas para defenderse o huir en coche. Eso sí, usar armas y disparar en la ciudad es ilegal: en la esquina superior derecha de la pantalla aparecen estrellas negras que se vuelven amarillas con cada crimen cometido. Si el nivel de criminalidad es alto, la policía e incluso el ejército te perseguirán. En comparación con versiones anteriores o con GTA III, GTA Advance introduce cambios. Al completar misiones, se desbloquean nuevos segmentos de la historia y se obtienen recompensas (dinero, equipo o armas). Acciones negativas como atropellar o matar personas ya no otorgan bonificaciones automáticas, aunque se puede recoger el dinero que dejan. Se añadió la tienda Ammu-Nation, donde se pueden comprar armas. Además, reaparecen personajes de entregas anteriores, como King Courtney, el capo Yardie, y los líderes del Cártel de Colombia, Cisco y Vannie, con quienes Mike interactúa.

Más información
Fecha de lanzamiento
January 1, 2004
Jugadores
1
Región
US
Tamaño de ROM
5.6 MB

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Historia

Small-time criminal Mike works for the more connected criminal Vinnie in hopes of leaving Liberty City with him and retiring from their life of crime. Vinnie convinces Mike to do work for the Mafia to achieve this goal. However, after several jobs, Vinnie is seemingly killed in a car bomb explosion, which also destroys all their money. Mike vows revenge, and quickly falls out with the Mafia as he investigates Vinnie's murder. After carrying out some jobs for 8-Ball, an explosives expert and old acquaintance of Vinnie's, he points Mike to a bartender named Jonnie, who maintains connections with the city's criminal underworld and might help him find the answers he seeks. Jonnie hires Mike for several jobs while they investigate Vinnie's murder together, until the former is suddenly killed midway through the investigation. While searching for the killer, Mike spots some Yardies leaving Jonnie's bar in a rush, and follows them to their leader, King Courtney. Courtney denies involvement in Jonnie's murder, claiming that his men were only sent to collect money Jonnie owed to him, and offers to help find the true culprit. After carrying out some jobs for him, Courtney points Mike to Colombian Cartel leader Cisco. When Mike confronts Cisco, however, he quickly realises that the man is innocent, and that Courtney has been using him all along to eliminate his rivals. Mike then begins working separately for the Cartel and their main rivals, the yakuza , led by Asuka Kasen, in hopes either gang will aid his investigation. After Cisco is suddenly killed, Mike pursues the murderer, and is shocked to find a still-living Vinnie, who reveals that he faked his own death to flee Liberty City with their money, and killed both Jonnie and Cisco to ensure Mike never learned the truth. Enraged at his former partner's betrayal, Mike kills Vinnie and steals his money, despite Vinnie's warnings that every criminal in the city will now target him for his wealth. While meeting with 8-Ball to tell him how his investigation ended, Mike is attacked by the Cartel, who mistakenly assumed that he had killed Cisco. Although Mike escapes the attack, 8-Ball is injured during the shootout and subsequently arrested by the police. After dealing with the Cartel's new leader, Mike learns that Courtney is after his money and meets with Asuka one final time to plan an ambush at Courtney's hideout. However, the yakuza fail to show up for the attack, leaving Mike to face Courtney on his own (in one of the instances, the yakuza will provide cover for Mike once he confronts King Courtney provided he gets into the hideout within the stipulated time). Mike fends off the waves of Yardie attacks and then gravely injures Courtney but before he can finish him off, the police raid Courtney's hideout, forcing Mike to make his escape. After evading the police, Mike goes to the airport and leaves Liberty City in Cisco's private plane. He reminisces his fallen friends and heads to Colombia to start a new life with his wealth.

Sistemas de juego

Title screen Game cartridge Grand Theft Auto Advance is an action-adventure game set in an open world environment and played from a top-down perspective . The game had to be adapted to the Game Boy Advance's hardware limitations. As a result, it does not have animated cutscenes , nor does it have Grand Theft Auto III ' s much-lauded pedestrian dialogue. All cutscenes are text-only with hand-drawn pictures of the characters' faces, with a thematic backdrop behind. The art style is consistent with that used for the cover and loading art of the three-dimensional releases in the series. Replacing the pedestrian dialogue, some soundbites taken from Grand Theft Auto III are played when the player hits someone's car. Short police radio voiceovers will announce the player's location and vehicle type when the player commits a crime. The game does not feature radio channels. Like the Game Boy Color ports of Grand Theft Auto and Grand Theft Auto 2 , each car has one fixed tune that is constantly repeated and cannot be changed. These include parts of some familiar Grand Theft Auto , Grand Theft Auto 2 and Grand Theft Auto III tunes, in instrumental versions. Despite this, billboards for the radio stations featured in Grand Theft Auto III can be seen throughout Liberty City.

Reseñas de medios

IGN
8.5/10
GameSpot
6.5/10
Game Informer
7.5/10

Información extraída de Wikipedia, disponible bajo CC BY-SA 3.0.