SCD

Lunar: The Silver Star

Lunar: The Silver Star es un juego de rol desarrollado por Game Arts y publicado originalmente por Sega para Sega CD. El juego sigue el viaje de Alex, un joven que sueña con convertirse en un Domador de Dragones como su héroe Dyne, mientras emprende una épica aventura para salvar al mundo de un mal ancestral.

Más información
Fecha de lanzamiento
January 1, 1992
Jugadores
1
Región
US
Tamaño de ROM
50.2 MB

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Historia

Setting The game takes place in the fantasy land of Lunar, a small habitable world orbiting the massive, barren blue planet (known as the Blue Star), forming a loose parallel between the game's world and the Earth and its moon. Centuries before the start of the game, the Blue Star was rendered unlivable by years of war. The powerful and benevolent goddess Althena relocated humanity to the Silver Star, the world of Lunar, and entrusted four dragons to safeguard the elements of the new world. From this point on, those who would use the power of the dragons to serve the goddess and protect the world were known as "Dragonmasters", and no such Dragonmaster was more revered than Dyne, a legendary hero who defended the goddess and succumbed to an unknown fate. The stories surrounding Dyne's exploits would form the life model for a young boy named Alex, the game's protagonist and central character, who also aspires to become a Dragonmaster himself. Many of the locations of Lunar: The Silver Star were given a deliberate "northern" feel to present an environment that was cooler than the settings of most role-playing games, if only to allow the characters to wear more clothing. Many towns and locations were based on areas of Russia and Medieval Europe .

Sistemas de juego

Lunar: The Silver Star is a traditional, top-down role-playing video game featuring two-dimensional characters and environments. The player must navigate towns, fields, and harsh environments to complete story-based objectives that move the plot forward, as well as interact with non-player characters to expand the script and gain various rewards. Making use of the Sega CD 's disc hardware capabilities, short video and audio interludes accompany the game's narrative, including full or quarter-screen animated images and CD-DA sound files. Players record their progress by saving to either the Sega CD's internal RAM , or a separately purchased RAM cartridge that fit into the accompanying Mega Drive/Genesis . While traveling in the game's world, players randomly encounter enemy monsters that must be defeated or avoided to progress. Battle sequences utilize a turn-based approach, with the player and enemies acting in accordance with their "speed" rating. The player issues commands to each controlled character in their party, which are then carried out in sequence until the battle ends. While on the battlefield, players may choose to move their characters to attack the enemy, retreat into a corner, stand their ground, or flee the battle entirely, with characters only able to strike enemies if they are close enough to their target or use a ranged attack. Nall, a supporting character not directly involved in combat, is present throughout the game to analyze enemies before battles begin, gauging their relative strength to the player's group. Players may find weapons, equipment, and assorted items during gameplay that increase the effectiveness of characters in battle, such as causing more damage to opponents and increasing their stamina. Winning battles grant experience points that go towards making characters stronger and able to battle progressively more difficult enemies. Upon defeat, a player may choose to load a previous save file, or restart their game at an automatically saved checkpoint.

Reseñas de medios

Famitsu
26/40
Edge
17
Game Informer
8.5/10
Electronic Gaming Monthly
7.75/10
EGM
1999

Información extraída de Wikipedia, disponible bajo CC BY-SA 3.0.