Arcade

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha: Warriors' Dreams es un juego de lucha arcade de 1995 desarrollado y publicado por Capcom. Sirviendo como precuela de Street Fighter II y reinicio del Street Fighter original, introdujo un nuevo estilo artístico inspirado en anime y sistemas de lucha refinados como los Alpha Counters y Chain Combos.

Más información
Fecha de lanzamiento
January 1, 1995
Desarrollador
Capcom
Editor
Capcom
Jugadores
1
Región
US
Tamaño de ROM
7.0 MB

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Sistemas de juego

Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in Super Turbo , the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform a Super Combo technique. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used. In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge. There are two playing styles that can be selected after choosing a character: "Normal" and "Auto". Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack). Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one. There are also new basic techniques such as Air Blocking, the ability to guard in mid-air, and Chain Combos (also known as Alpha Combos, or Zero Combos in Japan), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack. The single player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. M. Bison is the final boss for half of the characters. There are also two hidden characters: Akuma , who returns from Super Turbo as an alternate final boss only after certain in-game requirements are met, and a new character named Dan (a popular Capcom spoof character), who challenges the player during the course of the game if certain requirements are met. The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison. The match was inspired by the final fight between the characters in Street Fighter II: The Animated Movie . The Japanese arcade version of the game plays an instrumental rendition of the movie's battle theme, " Itoshisa to Setsunasa to Kokoro Zuyosa to ", which was replaced by M. Bison ' s regular theme in the overseas releases, due to licensing issues.

Información extraída de Wikipedia, disponible bajo CC BY-SA 3.0.