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Super Mario Land 2: 6 Monedas de Oro

La segunda aventura de Mario en Game Boy presenta a Wario como antagonista principal. Los jugadores exploran seis zonas distintas para recolectar monedas doradas y recuperar el castillo robado de Mario en este plataformero no lineal con potenciadores como la transformación Conejo Mario.

Más información
Fecha de lanzamiento
January 1, 1992
Desarrollador
Nintendo
Editor
Nintendo
Jugadores
1
Región
US
Tamaño de ROM
288 KB

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Historia

Super Mario Land 2 takes place immediately following the events of Super Mario Land . While Mario was away in Sarasaland, a jealous childhood acquaintance named Wario puts an evil spell over Mario's private island , Mario Land. After several prior unsuccessful attempts, he finally takes over Mario's castle with the spell, brainwashing its inhabitants into believing Wario is their master and Mario is their enemy. Wario's motive behind this sudden attack is to steal Mario's castle out of a desire to have a palace of his own. After traveling through Mario Land and collecting the six Golden Coins, Mario regains entry to his castle. Inside, Mario confronts and defeats Wario, who shrinks and flees, breaking his spell and causing Mario's castle to revert to its normal form.

Sistemas de juego

The objective of Super Mario Land 2 is to reach the end of each level , defeating or avoiding enemies while doing so. The game retains several enemies from the Mario series , such as the Goomba and the Koopa Troopa , and also introduces several new enemies. Enemies can usually be defeated by jumping on their head, but also may need to be defeated by different means, such as by use of fireballs. Other established mechanics include Warp Pipes which allow the player to enter hidden areas or find shortcuts, coins, and ? blocks which hide coins and items. Unlike in previous Mario games, coins are not accumulated to automatically grant extra lives; instead, they are used to play games in a special area that awards lives and other power-ups. To gain lives, instead, the player must find hearts like they did in the previous Game Boy entry. After 100 enemies are defeated, a star drifts down to provide a short period of invincibility when touched. The star can also be found in other places in the game. While Mario is invincible, the fifth and each subsequent enemy he defeats will provide one extra life. While its predecessor was similar to the original Super Mario Bros. , Super Mario Land 2 has more in common with Super Mario Bros. 3 and Super Mario World : there is an overworld map , the player is no longer restricted to moving only right in a stage, many stages contain higher and lower areas instead of entire stages all at a single level, and any stage (except for the introductory stage and "boss" levels ) can be replayed multiple times. At the end of a level, there is a door that must be touched to clear a level. In addition, there is also a bell high above the door which, if touched, activates a mini-game where the player can try to get either a power-up or 1-ups . The game saves the player's progress after beating a stage, being the first Mario game released on a portable system to have a save feature. There are 32 levels in total, based in several different themed zones. There are some secret levels that can only be accessed by finding alternative exits found in regular levels. Once a player clears or loses a life in these secret levels, they are returned to the level where the secret exit was found. Each zone has its own boss, which must be defeated to get one of the six Golden Coins. If the player loses all of Mario's lives, all of the Coins Mario retrieved are returned to the bosses, which must be defeated again to retrieve the coins. From the beginning of the game, the player may choose to complete the zones in any order. Super Mario Land 2 features three returning power-ups—the Super Mushroom, Fire Flower, and Starman. The Super Mushroom increases Mario's size, the Fire Flower gives him the ability to shoot fireballs, and the Starman makes Mario invulnerable for a short time to anything besides pits. Both the Super Mushroom and the Fire Flower also allow Mario to do a spin jump like in Super Mario World . Due to the grayscale palette, Fire Mario is differentiated from Super Mario by having a feather in his cap, a feature not seen in any other Mario series game. Also unique to Super Mario Land 2 is the Magic Carrot power-up, which turns Mario into Bunny Mario. Bunny Mario can jump higher, jump repeatedly by holding down the jump button, and descend slowly using his ears. Upon collecting all Golden Coins, Mario's Palace is unlocked, where Mario must fight Wario in the castle throne room . To defeat Wario, Mario must jump on his head three times, a process that must subsequently be repeated in two additional rooms where Wario uses power-ups identical to Mario's.

Ventas y rendimiento comercial

Copias vendidas
2.6 million copies

Reseñas de medios

IGN
9/10
Famitsu
7/10
Electronic Gaming Monthly
9/10
Nintendo Power
2

Información extraída de Wikipedia, disponible bajo CC BY-SA 3.0.