PS1
Super Robot Wars F Final
Super Robot Wars F Final es el desenlace de la saga F, con 70+ mechas de 18 series como GaoGaiGar y Macross Plus. Continúa directamente la trama del juego anterior.
Fecha de lanzamiento
January 1, 1999
Jugadores
1
Región
US
Tamaño de ROM
324.5 MB
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Historia
Note: The story is from the Remake Version. 4 Months has passed since the Inspector Conflict, the Earth Sphere is once again at peace. But the increased number of terrorists that appeared throughout the world caused by the Divine Crusaders escalates, and put economic strain on the colonies which leads to some colonies in rebelling again the Earth Sphere. Brigander General Jamitov Hymem formed the group Titans to strengthen the army against the terrorists. As Londo Bell returns from La Gaias after the events of EX, Bright Noah decides to leave his position for a while in search for Lieutenant Quarto Bajena, who went missing for unknown reasons. He parted with the Getter Team under the direction of John Kowen for his search and unravel some events happening in the current world. Things go to worse as Ondora Poseidal declared war on the surface world and even worse, the Divine Crusaders is revived by Neo Zeon Leader Haman Khan under the name Neue DC to take over the Earth Sphere. With the war escalating, an unknown army from another galaxy called the Guests has arrived in the Earth Sphere led by the United Solar System Army Commander, Teniquette Zezenan. The reveal themselves to be part of the Zovorg Alliance which is where the Inspectors originated. With no options left, the Londo Bell must initiate Operation Final with their last fight against the Zovorg for the survival of their planet.
Sistemas de juego
Gameplay of 4th Super Robot Wars is literally similar to its predecessor, Super Robot Wars EX which uses battle sprites for animations. When a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battle field. To complete a scenario, the player must accomplish scenario objectives. Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battle field, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.
Reseñas de medios
Famitsu
498
Información extraída de Wikipedia, disponible bajo CC BY-SA 3.0.
