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Ys: Los Presagios Desaparecidos

Ys: Los Presagios Desaparecidos es la innovadora primera entrega de la legendaria serie de Falcom, portada a Sega Master System en 1988. Los jugadores controlan al espadachín pelirrojo Adol Christin mientras investiga la misteriosa desaparición de los seis sacerdotes de Ys. Notable por su sistema de combate por 'choque' y la grandiosa banda sonora de Yoshiki Kawai, estableció nuevos estándares para los ARPG en consolas de 8-bits.

Más información
Fecha de lanzamiento
January 1, 1988
Desarrollador
Nihon Falcom
Editor
Nihon Falcom
Jugadores
1
Región
US
Tamaño de ROM
169 KB

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Historia

Ys was a precursor to role-playing games that emphasize storytelling. The hero of Ys is an adventurous young swordsman named Adol Christin. As the story begins, he has just arrived at the Town of Minea, in the land of Esteria. He is called upon by Sara, a fortune-teller, who tells him of a great evil that is sweeping the land. Adol is informed that he must seek out the six Books of Ys. These books contain the history of the ancient land of Ys, and will give him the knowledge he needs to defeat the evil forces. Sara gives Adol a crystal for identification and instructs him to find her aunt in Zepik Village, who holds the key to retrieving one of the Books. With that, his quest begins. Ys, the floating island featured in this game, was inspired by the mythical city Ys .

Sistemas de juego

The player controls Adol on a game field viewed from a top-down perspective . As he travels on the main field and explores dungeons, Adol encounters numerous roaming enemies, which he must battle in order to progress. Combat in Ys is rather different from other games of the era, which either had turn-based battles or a manually activated sword. Ys instead features a battle system where fighters automatically attack when walking into their enemies off-center. When one fighter comes into contact with an enemy, damage can be sustained on both sides if both combatants are facing each other. Attacking straight-on causes the attacker the most damage to himself, but clipping the edge of the defender causes the attacked fighter to take most or all of the damage. If one fighter contacts the enemy's side or back, only the attacked fighter will sustain damage. This combat system was created with accessibility in mind. This "bump attack" system has become one of the series' defining features. Falcom staff have compared this style of gameplay to the enjoyment of popping air bubble sheets, in the sense that it took the tedious task of level-grinding and turned it into something similar to a high-score -based arcade video game . According to Games TM and John Szczepaniak of Retro Gamer and The Escapist , "repetition of the act was pleasurable as you developed a psychological rhythm and, even in the event of backtracking, progress was always swift since the player never needed to stop moving". Another feature that has been used in nearly every Ys title since the original is the recharging health mechanism, which had previously been used in the Hydlide series. Recharging health has since become a common mechanism used in many video games today.

Reseñas de medios

Famitsu
31/40
Electronic Gaming Monthly
31/40

Información extraída de Wikipedia, disponible bajo CC BY-SA 3.0.