Arcade

Air Duel

Shooter vertical innovant où l'on contrôle un hélicoptère ou un jet contre des vagues d'ennemis. Système de hitbox double et changement de véhicule en cours de partie. Sprites détaillés typiques d'Irem et combats de boss intenses.

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Date de sortie
January 1, 1990
Développeur
Irem
Éditeur
Irem
Joueurs
1
Région
US
Taille du ROM
890 KB

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Systèmes de jeu

The player selects from a jet fighter or attack helicopter , shoot enemies in the air and ground, collect power-ups , and defeat bosses to advance levels. The game differs from most others in the genre in that the players can change the aircraft they use at the start of each level. The jet fighter always shoots straight forward; power-ups increase the width and strength of its shots. The helicopter fires thinner and weaker shots, but turns in the direction it moves (similar to the later Zero Gunner ), giving it great range; powerups increase the strength of shots, as well as the number of bullets per shot (adding a small "spread" effect to the shot while moving around). Both the fighter and the helicopter also start with three bombs which wipe out everything in their path, including enemy shots. These bombs are also unique compared to similar games, in that they produce a line of small horizontal blasts that can be "directed" at the line travels across the ground, by pressing left and right (similar to the helicopter's shots). Additional bombs can be picked up during the course of the game. Losing a life resets the player's power and bomb count to the amount they start with. Later levels can become nearly unplayable if a single life is lost.

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