N64
Asteroids Hyper 64
Asteroids Hyper 64 est une réinvention 3D du classique shoot'em up arcade, adaptant le succès d'Atari de 1979 sur Nintendo 64 avec des graphismes polygonaux et de nouveaux modes de jeu. Les joueurs contrôlent un vaisseau spatial naviguant dans des champs d'astéroïdes tout en détruisant des roches et des ovnis avec des armes de style vectoriel. Le jeu propose à la fois le gameplay classique en 2D et de nouveaux modes de bataille en arène 3D.
Date de sortie
January 1, 1998
Joueurs
1
Région
US
Taille du ROM
2.8 MB
Partager ce jeu
Systèmes de jeu
The objective of Asteroids is to destroy asteroids and saucers. The player controls a triangular ship that can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually loses momentum and comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid. Each level starts with multiple large asteroids drifting across the screen. Objects wrap around screen edges ; an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction. As the player shoots asteroids, they break into smaller asteroids that move faster and are more difficult to hit. Smaller asteroids are also worth more points. Two flying saucers appear periodically on the screen; the "big saucer" shoots randomly and poorly, while the "small saucer" fires frequently at the ship. After reaching a score of 40,000, only the small saucer appears. As the player's score increases, the angle range of the shots from the small saucer diminishes until the saucer fires extremely accurately. Once the screen has been cleared of all asteroids and flying saucers, a new set of large asteroids appears, thus starting the next level. The game gets harder as the number of asteroids increases until after the score reaches a range between 40,000 and 60,000. The player starts with 3–5 lives upon game start and gains an extra life per 10,000 points. Play continues to the last ship lost, which ends the game. The machine "turns over" at 99,990 points, which is the maximum high score that can be achieved. Lurking exploit In the original game design, saucers were supposed to begin shooting as soon as they appeared, but this was changed. Additionally, saucers can only aim at the player's ship on-screen; they are not capable of aiming across a screen boundary. These behaviors allow a "lurking" strategy, in which the player stays near the edge of the screen opposite the saucer. By keeping just one or two rocks in play, a player can shoot across the boundary and destroy saucers to accumulate points indefinitely with little risk of being destroyed. Arcade operators began to complain about losing revenue due to this exploit . In response, Atari issued a patched EPROM and, due to the impact of this exploit, Atari (and other companies) changed their development and testing policies to try to prevent future games from having such exploits.
Ventes et performance commerciale
Revenus totaux
$150 million
Critiques médias
IGN
1980
Certaines informations proviennent de Wikipedia, disponible sous CC BY-SA 3.0.
