GBA

Grand Theft Auto Advance

Grand Theft Auto Advance est la septième opus de la saga Grand Theft Auto, sortie par Rockstar Games sur Game Boy Advance. L’intrigue se déroule à Liberty City et suit Mike, un criminel travaillant pour Vinnie. Autrefois enfant des rues, Mike a été adopté par Vinnie et a mené une vie décente, bien qu’il doive souvent accomplir des travaux illégaux. En grandissant, Mike a réalisé la nature peu glorieuse de ces activités et a décidé de quitter Liberty avec Vinnie pour recommencer une nouvelle vie. Cependant, manquant d’argent, ils acceptent une dernière mission pour un parrain de la mafia avant de prendre leur retraite. Mais un problème survient durant l’opération : Vinnie est assassiné et le coupable s’empare de toutes leurs économies. Dévasté par la perte de cette figure paternelle, Mike décide de rester à Liberty pour retrouver et se venger du meurtrier, quittant la mafia pour travailler seul. Dans cette ville du crime qu’est Liberty, les joueurs incarnent Mike et explorent tout ce qui s’y passe. Avec un style de jeu en monde ouvert, on peut tout faire : se battre, voler des voitures, semer le trouble ou même faire la course en plein centre-ville. En plus des actions libres, des missions prédéfinies permettent de découvrir l’évolution unique de l’intrigue. Liberty est le repaire de nombreux gangs et organisations clandestines dirigées par des caïds comme King Courtney et Yardie. Mike devra les affronter directement, voire échapper à des assassins. Les joueurs doivent donc s’armer pour se défendre ou fuir en voiture. Attention : utiliser des armes et tirer en ville est illégal. En haut à droite de l’écran, des étoiles noires deviennent jaunes à chaque crime commis. Si le niveau de criminalité est élevé, la police, voire l’armée, vous poursuivra. Comparé aux versions précédentes ou à GTA III, GTA Advance présente plusieurs nouveautés. Terminer une mission débloque de nouveaux segments de l’histoire et offre des récompenses (argent, équipement ou armes). Les actions négatives comme écraser ou tuer des personnes ne rapportent plus automatiquement de bonus, mais on peut récupérer l’argent laissé par les victimes. Le magasin Ammu-Nation a été ajouté, permettant d’acheter des armes. Enfin, des personnages des opus précédents font leur retour, comme King Courtney, le caïd Yardie et les leaders du cartel colombien Cisco et Vannie, avec qui Mike interagit.

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Date de sortie
January 1, 2004
Joueurs
1
Région
US
Taille du ROM
5.6 MB

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Histoire

Small-time criminal Mike works for the more connected criminal Vinnie in hopes of leaving Liberty City with him and retiring from their life of crime. Vinnie convinces Mike to do work for the Mafia to achieve this goal. However, after several jobs, Vinnie is seemingly killed in a car bomb explosion, which also destroys all their money. Mike vows revenge, and quickly falls out with the Mafia as he investigates Vinnie's murder. After carrying out some jobs for 8-Ball, an explosives expert and old acquaintance of Vinnie's, he points Mike to a bartender named Jonnie, who maintains connections with the city's criminal underworld and might help him find the answers he seeks. Jonnie hires Mike for several jobs while they investigate Vinnie's murder together, until the former is suddenly killed midway through the investigation. While searching for the killer, Mike spots some Yardies leaving Jonnie's bar in a rush, and follows them to their leader, King Courtney. Courtney denies involvement in Jonnie's murder, claiming that his men were only sent to collect money Jonnie owed to him, and offers to help find the true culprit. After carrying out some jobs for him, Courtney points Mike to Colombian Cartel leader Cisco. When Mike confronts Cisco, however, he quickly realises that the man is innocent, and that Courtney has been using him all along to eliminate his rivals. Mike then begins working separately for the Cartel and their main rivals, the yakuza , led by Asuka Kasen, in hopes either gang will aid his investigation. After Cisco is suddenly killed, Mike pursues the murderer, and is shocked to find a still-living Vinnie, who reveals that he faked his own death to flee Liberty City with their money, and killed both Jonnie and Cisco to ensure Mike never learned the truth. Enraged at his former partner's betrayal, Mike kills Vinnie and steals his money, despite Vinnie's warnings that every criminal in the city will now target him for his wealth. While meeting with 8-Ball to tell him how his investigation ended, Mike is attacked by the Cartel, who mistakenly assumed that he had killed Cisco. Although Mike escapes the attack, 8-Ball is injured during the shootout and subsequently arrested by the police. After dealing with the Cartel's new leader, Mike learns that Courtney is after his money and meets with Asuka one final time to plan an ambush at Courtney's hideout. However, the yakuza fail to show up for the attack, leaving Mike to face Courtney on his own (in one of the instances, the yakuza will provide cover for Mike once he confronts King Courtney provided he gets into the hideout within the stipulated time). Mike fends off the waves of Yardie attacks and then gravely injures Courtney but before he can finish him off, the police raid Courtney's hideout, forcing Mike to make his escape. After evading the police, Mike goes to the airport and leaves Liberty City in Cisco's private plane. He reminisces his fallen friends and heads to Colombia to start a new life with his wealth.

Systèmes de jeu

Title screen Game cartridge Grand Theft Auto Advance is an action-adventure game set in an open world environment and played from a top-down perspective . The game had to be adapted to the Game Boy Advance's hardware limitations. As a result, it does not have animated cutscenes , nor does it have Grand Theft Auto III ' s much-lauded pedestrian dialogue. All cutscenes are text-only with hand-drawn pictures of the characters' faces, with a thematic backdrop behind. The art style is consistent with that used for the cover and loading art of the three-dimensional releases in the series. Replacing the pedestrian dialogue, some soundbites taken from Grand Theft Auto III are played when the player hits someone's car. Short police radio voiceovers will announce the player's location and vehicle type when the player commits a crime. The game does not feature radio channels. Like the Game Boy Color ports of Grand Theft Auto and Grand Theft Auto 2 , each car has one fixed tune that is constantly repeated and cannot be changed. These include parts of some familiar Grand Theft Auto , Grand Theft Auto 2 and Grand Theft Auto III tunes, in instrumental versions. Despite this, billboards for the radio stations featured in Grand Theft Auto III can be seen throughout Liberty City.

Critiques médias

IGN
8.5/10
GameSpot
6.5/10
Game Informer
7.5/10

Certaines informations proviennent de Wikipedia, disponible sous CC BY-SA 3.0.