NES
Kid Icarus
Kid Icarus est un jeu d'action-aventure développé et publié par Nintendo sur NES. Les joueurs contrôlent Pit, un jeune ange qui doit sauver la déesse Palutena du souverain des enfers Méduse. Le jeu combine plateformes et éléments RPG avec des niveaux à défilement vertical.
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Histoire
The game is set in Angel Land, which is a fantasy world with a Greek mythology theme. Before the events of the game, Earth was ruled by Palutena (Goddess of Light) and Medusa (Goddess of Darkness). Palutena bestowed the people with light to make them happy. Medusa hated the humans, dried up their crop, and turned them to stone. Enraged by this, Palutena transformed Medusa into a monster and banished her to the Underworld . Out of revenge, Medusa conspired with the monsters of the Underworld to take over Palutena's residence the Palace in the Sky. She launched a surprise attack, and stole the three sacred treasures — the Mirror Shield, the Light Arrows and the Wings of Pegasus — which deprived Palutena's army of its power. After her soldiers had been turned to stone by Medusa, Palutena was defeated in battle and imprisoned deep inside the Palace in the Sky. With her last power, she sent a bow and arrow to the young angel Pit. He escapes from his prison in the Underworld and sets out to save Palutena and Angel Land. Throughout the course of the story, Pit retrieves the three sacred treasures from the fortress gatekeepers at their respective fortresses in the Underworld, the Overworld, and the Skyworld. Afterward, he equips himself with the treasures and storms the sky temple where he defeats Medusa and rescues Palutena. The game has five different endings; depending on the player's performance, Palutena may present Pit with headgear or transform him into a full-grown angel. In the Japanese version, the best ending from the English version does not exist, and instead another bad ending is present.
Systèmes de jeu
Kid Icarus is a side-scrolling platformer with role-playing elements. The player controls the protagonist Pit through two-dimensional levels, which contain monsters, obstacles and items. Pit's primary weapon is a bow with an unlimited supply of arrows that can be upgraded with three collectable power items: the Protective Crystal shields Pit from enemies, the Flaming Arrows hit multiple targets, and the Sacred Bow increases the range of the arrows. These upgrades will work only if Pit's health is high enough. The game keeps track of the player's score, and increases Pit's health bar at the end of a level if enough points were collected. Throughout the stages, the player may enter doors to access seven different types of chambers. Stores and black markets offer items in exchange for hearts, which are left behind by defeated monsters. Treasure chambers contain items, enemy nests give the player an opportunity to earn extra hearts, and hot springs restore Pit's health. In the god's chamber, the strength of Pit's bow and arrow may be increased depending on several factors, such as the number of enemies defeated and the amount of damage taken in battle. In the training chamber, Pit will be awarded with one of the three power items if he passes a test of endurance. The game world is divided into three stages: the Underworld , the Overworld (Earth) and the Skyworld. Each stage encompasses three unidirectional area levels and a fortress. The areas of the Underworld and Skyworld stages have Pit climb to the top, while those of the surface world are side-scrolling levels. The fortresses at the end of the stages are labyrinths with non-scrolling rooms, in which the player must find and defeat a gatekeeper boss . Within a fortress, Pit may buy a check sheet, pencil, and torch to guide him through the labyrinth. A single-use item, the mallet, can destroy stone statues, which frees a flying soldier called a Centurion that will aid the player in boss battles. For each of the bosses destroyed, Pit receives one of three sacred treasures that are needed to access the fourth and final stage, the sky temple. This last portion abandons the platforming elements of the previous levels, and resembles a scrolling shooter .
Critiques médias
Famitsu
7/10
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