SNES

Kirby's Dream Course

Un jeu de golf unique où vous contrôlez Kirby comme une balle, rebondissant sur des parcours surréalistes tout en battant des ennemis. Utilisez les capacités de copie de Kirby pour résoudre des énigmes et atteindre le trou en aussi peu de coups que possible.

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Date de sortie
January 1, 1994
Développeur
HAL Laboratory
Éditeur
HAL Laboratory
Joueurs
1
Région
US
Taille du ROM
596 KB

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Systèmes de jeu

Kirby's Dream Course is a mini golf video game set at an isometric perspective, similar to games such as Marble Madness (1984). Its plot involves Kirby 's nemesis King Dedede stealing all of the stars in the night sky. Kirby sets out to stop Dedede and return the stars to the sky. In single-player, players maneuver Kirby around a miniature golf course by deflecting him towards a specific area of the playfield within a limited number of strokes. Players must set the power, angle , and spin to connect with various enemies found throughout the levels, claiming a star for each enemy defeated. When only one enemy remains, that enemy transforms into the goal hole. Kirby can knock himself into certain enemies to acquire a Copy ability, which can be used to clear courses in a faster period of time. These Copy abilities include Kirby turning into a tornado , a sparking ball that can destroy certain obstacles, and a UFO that allows Kirby to float and move at will for a short time. The game has eight single-player courses, with eight holes in each. Completing courses awards the player with medals, which can be used to unlock extra features such as alternative versions of courses. The type of medal awarded is based on how well the player performed, with gold being the best. In multiplayer, players take turns and compete for the most stars in unique courses. The second player controls a yellow palette swap of Kirby named Keeby ( キービィ , Kībī ) , who shares all of Kirby's abilities. Connecting with a star causes it to take the player's color (either pink or yellow), and players can "steal" stars from each other by connecting with them to change their color. The players can attack each other using Copy abilities, potentially forcing one player to skip their turn. The goal hole is worth two stars; when one player reaches the goal, the round ends and both players' stars are tallied. The winner is the player with the most stars at the end of eight rounds.

Critiques médias

IGN
7.5/10
GameSpot
7/10
Famitsu
28/40
Electronic Gaming Monthly
1988
Nintendo Power
3.45/5

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