NES

Mega Man 2

Le Bombardier Bleu revient avec huit nouveaux Robot Masters, introduisant le système iconique d'acquisition d'armes et les Réservoirs d'Énergie dans des niveaux non linéaires difficiles.

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Date de sortie
January 1, 1988
Développeur
Capcom
Éditeur
Capcom
Joueurs
1
Région
US
Taille du ROM
256 KB

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Histoire

A year after his initial defeat , series antagonist Dr. Wily creates his own set of Robot Masters in an attempt to counter Mega Man: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. He also constructs a new fortress and army of robotic henchmen. Mega Man is then sent by his creator, Dr. Light , to defeat Dr. Wily and his Robot Masters. Mega Man defeats the eight new Robot Masters and then challenges Wily himself. During the final fight, Dr. Wily flees into the caves beneath his fortress. When Mega Man follows, Dr. Wily attempts to trick Mega Man into believing he was impersonated by an alien . Mega Man defeats the alien, revealing it to be a holographic projection device with Dr. Wily at the controls of the now malfunctioning device. After the scientist begs for mercy, Mega Man spares Wily and returns home.

Systèmes de jeu

In Mega Man 2 , the player controls Mega Man as he traverses eight stages to defeat the bosses , Dr. Wily's Robot Masters: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. Each Robot Master features a unique weapon and a stage related to their weapon's power. For example, Air Man shoots small tornadoes and is fought in a sky-themed level, while Wood Man can use a shield of leaves and is found in a forest-themed stage. After defeating a boss, their signature weapon becomes available to the player. Each Robot Master is weak to the weapons of certain other Robot Masters; therefore, choosing the order in which the levels are played is a vital component of the gameplay. After completing certain stages, Mega Man receives a special item. These items create platforms that allow Mega Man to access areas that he otherwise could not. After defeating the eight Robot Masters, the player proceeds to Dr. Wily's fortress, which consists of five levels that are played linearly. As in the first game, the player is required to fight each Robot Master a second time in Dr. Wily's fortress. However, these battles take place in a single room rather than a series of linearly connected rooms. The room contains teleportation devices that lead to each Robot Master. The devices can be entered in any order, but are not labeled. Once the bosses are defeated again, the player must fight Dr. Wily. Mega Man 2 features a few gameplay changes from the original Mega Man . A new item, the Energy Tank, allows a player to refill Mega Man's health at any time. Also introduced is a password system. A password is displayed after defeating each Robot Master, allowing the player to return to that particular point in the game after restarting the system. The password stores the particular list of completed Robot Masters, as well as the number of accumulated Energy Tanks. Unlike the first game, Mega Man 2 does not feature a score counter, and the player is unable to return to Robot Master levels once completed.

Ventes et performance commerciale

Copies vendues
1.51 million copies

Critiques médias

IGN
9.5/10
GameSpot
2
Famitsu
6/10
Game Informer
8
Electronic Gaming Monthly
8/10
Nintendo Power
2008

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