Arcade

Pac-Man

Pac-Man est un jeu de labyrinthe arcade développé et publié par Namco. Le jeu est devenu un phénomène culturel après sa sortie en 1980. Les joueurs contrôlent Pac-Man, qui doit manger tous les points à l'intérieur d'un labyrinthe clos tout en évitant quatre fantômes colorés.

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Date de sortie
January 1, 1980
Développeur
Namco
Éditeur
Namco
Joueurs
1
Région
US
Taille du ROM
14 KB

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Systèmes de jeu

Pac-Man is an action maze chase video game; the player controls the eponymous character through an enclosed maze. The objective of the game is to eat all of the dots placed in the maze while avoiding four colored ghosts —Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange)—who pursue Pac-Man. When Pac-Man eats all of the dots, the player advances to the next level. Levels are indicated by fruit icons at the bottom of the screen. In between levels are short cutscenes featuring Pac-Man and Blinky in humorous, comical situations. If Pac-Man is caught by a ghost, he loses a life; the game ends when all lives are lost. Each of the four ghosts has its own unique artificial intelligence (A.I.), or "personality": Blinky gives direct chase to Pac-Man; Pinky and Inky try to position themselves in front of Pac-Man, usually by cornering him; and Clyde switches between chasing and fleeing from Pac-Man depending on his distance from him. Placed near the four corners of the maze are large flashing "energizers" or "power pellets". When Pac-Man eats one, the ghosts turn blue with a dizzied expression and reverse direction. Pac-Man can eat blue ghosts for bonus points; when a ghost is eaten, its eyes make their way back to the center box in the maze, where the ghost "regenerates" and resumes its normal activity. Eating multiple blue ghosts in succession increases their point value. After a certain amount of time, blue-colored ghosts flash white before turning back into their normal forms. Eating a certain number of dots in a level causes a bonus item—usually a fruit—to appear underneath the center box; the item can be eaten for bonus points. To the sides of the maze are two "warp tunnels", which allow Pac-Man and the ghosts to travel to the opposite side of the screen. Ghosts become slower when entering and exiting these tunnels. The game increases in difficulty as the player progresses: the ghosts become faster, and the energizers' effect decreases in duration, eventually disappearing entirely. An integer overflow causes the 256th level to load improperly, rendering it impossible to complete. This is known as a kill screen .

Ventes et performance commerciale

Copies vendues
8 million copies
Revenus totaux
$8.1 million

Critiques médias

IGN
7/10
Eurogamer
10/10

Certaines informations proviennent de Wikipedia, disponible sous CC BY-SA 3.0.