Arcade

Psycho-Nics Oscar

Psycho-Nics Oscar est un shooter de plateforme innovant où les joueurs contrôlent Oscar, un guerrier cyborg avec des capacités psychiques, à travers des paysages urbains futuristes. Le jeu combine l'action run-and-gun traditionnelle avec des pouvoirs psychiques uniques qui permettent à Oscar de manipuler des objets et des ennemis. Connu pour son style visuel distinctif et son utilisation pionnière de mécaniques psychiques dans les jeux d'action.

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Date de sortie
January 1, 1987
Développeur
Data East
Éditeur
Data East
Joueurs
1
Région
US
Taille du ROM
265 KB

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Systèmes de jeu

Psycho-Nics Oscar is a side-scrolling run and gun game where players assume the role of Oscar to fight against invaders in Ordio City. The controls consists of an eight-way joystick and three action buttons for shooting, jumping and selecting a power-up item. The weapon system is similar to Gradius , where the currently selected power-up items appears highlighted at the bottom of the screen. When a power-up item is highlighted by picking up a "N" capsule, players obtain it by pressing the power-up button but the system returns to its initial state. Players also have access to satellite options called "P.C.U.", which provides additional firepower for Oscar. Making a full rotation of the weapon system changes the "Gun" power-up to "Armor", giving Oscar an armor to sustain enemy hits while making a full rotation twice provides Oscar a "Quick" rapid fire power-up. A checkpoint system is used to respawn a downed player at the start of a reached checkpoint before dying. Sustaining a number of enemy hits results in losing a live, as well as a penalty of lowering Oscar's power to his original state and the game is over once all lives are lost, unless players insert credits into the arcade machine to continue playing.

Critiques médias

IGN
1989

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