SNES
Sensible Soccer
Sensible Soccer est un simulateur de football historique connu pour son gameplay fluide, ses commandes intuitives et sa vue aérienne. La version SNES apporte l'expérience classique du football sur PC aux consoles avec des mécaniques affinées et un jeu réactif.
Date de sortie
January 1, 1994
Joueurs
1
Région
US
Taille du ROM
227 KB
Partager ce jeu
Histoire
The basis for Sensible Soccer was MicroProse Soccer , released for home computers in 1988. It was designed by Jon Hare and programmed by Chris Yates, who adapted the gameplay format of arcade video game Tehkan World Cup (1985) while adding their own elements to create MicroProse Soccer . Hare and Yates went on to use MicroProse Soccer as the basis for Sensible Soccer in 1992, making further improvements to the gameplay. Sensible World of Soccer , commonly referred to as SWOS , was released in 1994. The game was almost published by Virgin Games , but they insisted on it being called Virgin Soccer. It became a first in video games when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, it featured a twenty season career mode which allowed players to manage and play as thousands of different clubs from across the globe, many of which were very obscure. Next generation The series would make a return in the summer of 2006, with a full 3D title released for Windows, PlayStation 2 and Xbox . Codemasters , the holders of the licence, released the game across all PAL territories, with the design capabilities overseen by Jon Hare , the original designer of the game. Sensible Soccer 2006 was released on 9 June 2006.
Ventes et performance commerciale
Copies vendues
2 million copies
Critiques médias
IGN
2007
Certaines informations proviennent de Wikipedia, disponible sous CC BY-SA 3.0.
