NES
Shadowgate
Aventure fantastique en 1ère personne (1989). Explorez un château mortel rempli d'énigmes. En tant que descendant du héros Jair, allumez les Balises avant la fin du temps.
Date de sortie
January 1, 1989
Joueurs
1
Région
US
Taille du ROM
256 KB
Partager ce jeu
Histoire
Shadowgate begins as the protagonist finds himself standing at the entry to the Castle Shadowgate, remembering that he had been tasked by the wizard Lakmir with defeating the evil Warlock Lord before he can raise the Behemoth from the depths and destroy the world. The protagonist then enters Castle Shadowgate and begins to solve its puzzles, while surviving its many traps and defeating various monsters along the way. During the journey, he collects three sacred artifacts which together form the Staff of Ages, a holy weapon capable of stopping the Warlock Lord once and for all. The protagonist eventually enters the Warlock Lord's chamber just as he succeeds in opening the gates of Hell and summoning the Behemoth. The protagonist assembles the Staff and uses it to mortally wound the Behemoth. As it dies, the Behemoth then drags the Warlock Lord with him into Hell. The protagonist returns victorious, where he is betrothed to the King's daughter and entitled High Lord of the Westland.
Systèmes de jeu
Shadowgate is a point-and-click adventure game in which the player must solve a series of puzzles throughout a castle to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times. If all torches are extinguished, the player soon stumbles, breaking their neck, and must then continue from a saved game (or the area where they died, in console versions). Only a limited number of torches can be found throughout the game, which effectively acts as a time limit. The player may acquire various items such as a sword, a sling and other ancient weapons which can be used at the appropriate time to deliver a fatal blow to specific enemies. The game has many instances of death, including being burned by dragon's breath, attacked by a cyclops, sucked into outer space through a broken mirror, dissolved by acidic slime, eaten by sharks, mauled by a wolf-woman, and suicide. Virtually any action taken by the player which is not the correct solution to a puzzle will result in a fatality. These deaths are often graphically described in the game's text (along with frequent sardonic and humorous comments), even in the NES version (in spite of Nintendo 's policy of censorship at the time). Many of the game's puzzles rely on a system of trial and error, requiring the player to frequently save their game to avoid losing progress. Subtle hints can be found in books and the descriptive game texts. In the NES version, these are replaced by a hint feature which gives vague clues about what is noteworthy in any given room.
Critiques médias
IGN
6/10
GameSpot
5.8/10
Nintendo Power
7.3/10
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