Genesis
Shining in the Darkness
Shining in the Darkness est un dungeon crawler RPG à la première personne qui a lancé la série Shining. Les joueurs explorent un donjon labyrinthique sous un royaume, combattant des monstres et résolvant des énigmes pour sauver une princesse kidnappée.
Date de sortie
January 1, 1991
Joueurs
1
Région
US
Taille du ROM
614 KB
Partager ce jeu
Histoire
Shining in the Darkness is set in the Kingdom of Thornwood. The king's daughter and the main character's father have vanished, while the evil sorcerer Dark Sol (not to be confused with his father, Shining Force villain Darksol) has appeared to threaten the kingdom. The main character is charged to find the Arms of Light, rescue the princess and his own father, and stop Dark Sol. In Shining Force Gaiden: Final Conflict , it was revealed Dark Sol is the son of Darksol and Mishaela, the villains of Shining Force: The Legacy of Great Intention . After the final defeat of Darksol, the child Dark Sol was whisked away by Oddeye, the foremost Greater Devil of Darksol's archenemy, Zeon. Therefore, Dark Sol's role in Shining in the Darkness places its entry in the timeline sometime following the events of Shining Force II . This revelation also supported by a possible reference to Darksol, when Theos mentions "a Dark Wizard" who once wielded the same Dragonbreath spell as Dark Sol.
Systèmes de jeu
Shining in the Darkness is a " dungeon crawler " role-playing video game that puts the player in control of the main character and two friends (Pyra and Milo) as they explore 3D dungeon mazes with turn-based battles. The game consists of story line interaction, dungeon exploration, random monster fights, and predetermined ' boss ' fights. The combat in this game operates similarly to role-playing video games of the era such as Dragon Quest (or, more specifically, Wizardry ). Additionally, the dungeon contains three characters in need of rescue. Rescuing any or all of the three is optional, and the story changes depending on whether or not the player locates and returns each of these characters to safety. Another key innovation is its icon-based menu system. This is used for battles in dungeons, equipment management, and character interactions in town.
Critiques médias
IGN
28
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