PS1
Xenogears
Xenogears est un jeu de rôle révolutionnaire développé et publié par Square pour PlayStation. Sorti en 1998, il présente un récit complexe explorant des thèmes psychologiques, philosophiques et religieux à travers le voyage de Fei Fong Wong et de ses compagnons. Le jeu est réputé pour son histoire profonde, son système de combat unique combinant arts martiaux et batailles de mechas géants, et son ambitieuse portée thématique.
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Histoire
Setting Xenogears initially takes place on Ignas, the largest continent of the Xenogears world and the site of a centuries-long war between the nations of Aveh and Kislev. A church-like organization known as the Ethos has excavated gears , giant robot suits, for the preservation of the world's culture. Although Kislev originally had the upper hand in the war, a mysterious army known as Gebler appeared and began to assist Aveh. With Gebler's help, the Aveh military recovered its losses and began making its way into Kislev's territory. As the story unfolds, the setting broadens to encompass the entire world and the two floating countries, Shevat and Solaris. Solaris, ruled by Emperor Cain and an AI collective known as the Gazel Ministry, commands the Gebler army and the Ethos and secretly uses both to dominate the land-dwellers. Shevat has been the only country to evade the control of Solaris. Much of the Xenogears plot and backstory is detailed in the Japanese -only book Xenogears Perfect Works . Produced by DigiCube , it details the history of the Xenogears universe from the discovery of the Zohar to the start of the game. According to the Perfect Works schematic (as well as the game's end credits), Xenogears is the fifth episode in a series of six, with events spanning multiple millennia.
Systèmes de jeu
Xenogears combines traditional role-playing video game structures such as Square's signature Active Time Battle system with new features particular to the game's martial arts combat style. It features two slightly different battle systems: in the first, the player controls human characters in turn-based combat manipulated through the sequencing of learned combos. The second, making use of "gears", introduces different sets of statistics and abilities for each character. Xenogears features both traditional anime and pre-rendered CGI movie clips by Production I.G to illustrate important plot points. The player advances the protagonist and his companions through a three-dimensional fictional world. Battle system Battle in Xenogears is a variant of the Active Time Battle system found in games such as Chrono Trigger and the Final Fantasy series. Most enemy encounters in Xenogears are random . When a battle begins, there is a transition to a separate screen with a combat interface. Player-characters use a combination of martial arts moves, "Ether" (magical) attacks, and special "Deathblow" combinations, which are learned through the repetition of specific proportions of strong, moderate, and weak hits. All offensive actions use Action Points (AP), costing either three points, two points, or one point, corresponding to the intensity of the attack. Characters can use a variety of magical abilities for both offense and ally-support. These abilities are limited by the number of available Ether Points (EP), which must be replenished using items during exploration (non-combat) sequences. For most characters, these abilities are attributed to "Ether", a mysterious power to which (presumably) all humans have access. Some characters' magical abilities are referred to by different names, implying differences in their origins. For example, Fei's magic is called " Chi " and Citan's is called " Arcane ". While fighting in gears, human Ether abilities are amplified, though some change or become unavailable during this type of combat. In addition to hand-to-hand combat, the characters sometimes fight from within giant robots called gears. In gear combat, the limiting factor of AP is replaced by fuel, with each attack consuming an amount corresponding to its power. For these battles, "deathblows" may only be executed after first building up the "Attack Level"—represented by a number in the bottom-left of the gear combat interface—through the execution of strong, moderate, or weak attacks. One deathblow is allowed per point on the Attack Level gauge. There are three levels for normal gear deathblows and, beyond the third level, an "infinite" level with its own set of deathblows. To reach "Infinity Mode", a character must stay at attack level 3 while performing any other action. With each turn, there is a chance that Infinity Mode will be reached. Having a duration of three turns, Infinity Mode allows fuel to be recharged in much larger quantities and, while in this mode, gears have access to "Infinity" attacks. Gears can regain fuel with a "Charge" command. The gears can activate "Boosters" which enable them to act faster at a cost of extra fuel per turn.
Ventes et performance commerciale
Copies vendues
1.19 million copies
Critiques médias
IGN
9.5/10
GameSpot
9/10
Famitsu
31/40
Edge
8/10
Game Informer
9/10
Electronic Gaming Monthly
35.5/40
OPM
99
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