SNES

Ys V : La Cité Perdue de Kefin

Tournant radical pour la série Ys, introduisant un système magique et des éléments de plateforme. Suit Adol Christin dans le royaume désertique de Kefin avec une nouvelle attaque sautée.

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Date de sortie
January 1, 1995
Développeur
Nihon Falcom
Éditeur
Nihon Falcom
Joueurs
1
Région
US
Taille du ROM
2.2 MB

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Histoire

This article's plot summary needs to be improved . Please help do so . Relevant discussion may be found on the talk page . ( February 2014 ) ( Learn how and when to remove this message ) Adol is traveling through new lands, in search of more adventure, when he hears of the vanished desert city of Kefin. He sets off to investigate this ancient city's disappearance.

Systèmes de jeu

[</span>icon<span typeof=\"mw:Entity\" id=\"mwKQ\">]</span>","txt":"[icon]"}]]}'> This section needs expansion . You can help by adding missing information . ( February 2014 ) The RPG-style statistical elements and the overhead view of most of the previous games are retained in Ys V . As in Ys III , there is no auto-attack; the player must press a button to swing Adol's sword. Adol is also given the ability to jump and defend with his shield. A new magic system is introduced in Ys V as well, which requires the player to charge up spells by holding a button before they can be cast. Adol must level up physical skills and magical skills separately.

Critiques médias

Famitsu
26/40

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