Deep Fear
Deep Fear is a survival horror game set in an underwater research facility where a biological weapon has been unleashed. As special forces operative John Mayor, players must navigate flooding corridors, limited oxygen supply, and mutating creatures while uncovering a corporate conspiracy. Features real-time environmental hazards and strategic resource management.
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Story
A space capsule from Project Mercury , presumed lost for forty years crashes into the Pacific Ocean . A US Navy submarine picks up the capsule and brings it to the Big Table, an underwater research facility. Four months later, Emergency Rescue Service member John Mayor, recently transferred to run safety drills and currently suffering from a cold, investigates with his submersible pilot Mookie after contact is lost with the submarine's crew and crashed into the Big Table's Navy area, revealed to be due to crewmembers mutating into hostile monsters. John and Mookie picks up Gena Wiseberg, a researcher alongside her pet chimpanzee Anthony, and a sick officer of the submarine before the submarine fell into a chasm.
The submarine officer later transforms after John disembarks and kills Mookie, sinking the submersible. The infection spreads onto the Big Table, mutating both the living and dead into monstrous creatures. Wiseberg discovers that Mayor's cold is preventing him from being infected. Under orders from the Big Table's controller Clancy Dawkins, Mayor works with both other survivors and a SEAL team to contain the infection.
Their efforts, and the impact of the creatures, slowly cripples the Big Table. The rest of the Big Table's personnel, including the SEAL team, are ultimately either mutated or killed aside from Mayor, Wiseberg and Dawkins. Dawkins, unhinged by events, attempts to escape in the remaining submersible but dies to a stowaway creature. Mayor and Wiseberg decide to detach the Navy area of the Big Table and use the moon capsule to reach the surface.
The Big Table self-destructs, flipping over the Navy area. As Mayor tries to restore communications, Mayor learns that the Wiseberg was conducting tests within the Big Table, supervised by Dawkins. Wiseberg reveals that Anthony is the source of the infection, having contracted radiation-mutated bacterium created during his forty years stuck within the space shuttle. Wiseberg hoped that the experiments with the mutated bacteria allows advancements in technologies related to deep space travel and hibernation, while Dawkins hoped the project would allow him to return to Washington, having been exiled to the Big Table after a submarine accident.
Mayor attempts to kill Anthony, which triggers Wiseberg's mutation into first a monstrous and then an angelic form. Mayor sets off the Navy area's self destruction sequence and uses the capsule to escape. When Anthony tries to follow, the defeated Wiseberg holds onto him, both dying when the Navy area self-destructs. Mayor, together with an uninfected dog, are rescued by the Navy.
Gameplay Systems
Deep Fear is a survival horror video game where players take on the role of John Mayor fighting mutants that are overrunning the Big Table underwater research base. John and other characters and enemies are portrayed using 3D models, while the environments are pre-rendered and shown through fixed camera angles. John is controlled through both traditional tank controls, or with full analogue control using the Saturn's 3D Pad gamepad. The player navigates the Big Table, completing missions by finding certain characters and mission-related items, managing ammunition and resources such as first aid kits, and fighting enemies scattered through the environment.
Combat relies on guns, with John having limited movement while his weapon is drawn. New weapons can be found at lockers scattered through the Big Table, which also allow the player to restock ammunition. John can also carry one powerful "Special" weapon at a time. A key mechanic in-game is that each area in the Big Table has a limited air supply, which is depleted over time and decreases quicker with gunfire.
The air supply must be recharged at Air System terminals, with different areas having different air level limits to manage. The player must also use a breathing mask with limited air to explore underwater areas. The Air System terminals also act as save points. The player meets a game over if John's health is depleted by enemies, John's breath runs out, or local air supply runs out.
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About Deep Fear
Deep Fear is a classic video game released for the Sega Saturn on January 1, 1998. Developed by Sega and published by Sega, this title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about Deep Fear, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
Some information sourced from Wikipedia, available under CC BY-SA 3.0.





