SNES

航空大亨:超音速时代

《索尼克爆米花店》是一款罕见的街机食品服务模拟游戏,以世嘉吉祥物角色为特色。玩家协助刺猬索尼克、犰狳麦迪和飞鼠雷经营爆米花摊位,管理食材,服务顾客,并在时间压力下完成订单。该游戏仅在日本的世嘉街机厅特殊爆米花机台发布。

了解更多
发行日期
January 1, 1994
开发商
Koei
发行商
Koei
人数
1
地区
US
ROM 大小
591 KB

分享此游戏

玩法系统

In the game, which is somewhat similar to its predecessor, the player is the CEO of a start-up international airline. The player competes with three other such companies (either AI -controlled or other players) for dominance in the worldwide travel industry. Such dominance is obtained by purchasing slots in various airports around the world, and flying routes to and from those slots. Once a route is created, the player has control of what type of planes fly the route, the price of airfare, and numerous other variables. The winning conditions for the player's airline are evaluated at the end of each year. These are to have a regional hub in every region, have the highest passenger total of all airlines during the given year in four to seven regions (depending on difficulty level), one of which must be the player's home region, and have a profit during the given year. The game includes numerous historical events that can help or hinder airline performance. Four different eras of play are available for the player to choose. They include 1955–1975 (which depicts the dawn of jet airplanes), 1970–1990 (which depicts a period of instability, oil crises, and the end of the Cold War ), 1985–2005 (which depicts the present day of economic prosperity and relative stable peace), and 2000–2020 (which depicts the replacement of jet planes with supersonic airplanes, the European Union extending to Russia, and countries trying to get airlines to fund alternative fuel research). This futuristic era was chosen by SG and Koei to be illustrated by San Francisco illustrator Marc Ericksen for the packaging art, showing two executives conferring over a holographic aircraft design in a futuristic airline terminal. Airlines must be able to achieve the goals assigned to them within 20 years; only one airline can achieve this victory with no draws permitted. If none of the airlines can achieve the goal, then all airlines lose because stalemates are not permitted at the end of the game. Tiebreakers are also not permitted because games are not usually designed to be in ties at the end of the 20-year contest. In the rare instance that all airlines go bankrupt simultaneously, then all airlines would also lose.

媒体评价

Electronic Gaming Monthly
7.2/10

部分信息来源于 Wikipedia, 授权协议 CC BY-SA 3.0.