NES

魂斗罗力量

《魂斗罗》是科乐美于1988年在NES平台推出的开创性跑枪射击游戏。背景设定在公元2633年,玩家操控精英突击队员比尔·雷泽与兰斯·比恩,在八关横版卷轴战斗中对抗红隼外星组织。游戏以极高难度著称,其30命的「科乐美秘技」广为人知,为家用机合作闯关玩法树立了标杆。

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发行日期
January 1, 1992
开发商
Konami
发行商
Konami
人数
1
地区
US
ROM 大小
256 KB

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故事

In 1992, C-Force, a task force composed of former military professionals, is formed to protect Neocity from terrorism. One day, the team's leader, Burns, receives a phone call from their informant Fox, who tells him that the Head of Intelligence is being threatened by a criminal organization known as D.N.M.E. Burns arranges a meeting at the Harbor with Fox to learn more about the situation, only to find Fox's corpse when he arrives at the destination. Now it is up to C-Force to save Neocity from D.N.M.E.

玩法系统

Contra Force begins with the player being asked to choose between one of four characters. In addition to Burns, the team's leader, the player can also choose between Iron, a heavy weapons expert; Smith, a sharpshooter; and Beans, a demolitions expert. Each character differs from each other, not just in what weapons they wield, but also in their speed and jumping ability. The game consists of five stages: the odd-numbered stages (1, 3, and 5) are played from the standard side-view perspective, while the even-numbered stages (2 and 4) are played from an overhead perspective (similar to the ones in Super Contra and Operation C ). The objective is as simple as getting to the end of each stage, fighting every enemy who gets in the way, before confronting the boss awaiting at the end. Stages in the game are the Warehouse, Harbor, Mati Building, Aircraft Rumble, and lastly, the Blue Group Headquarters. The controls are similar to previous Contra games. At the side-view stages the player can run left or right, as well as crouch and jump, whereas in the top-view stages the player can move in eight directions (but cannot jump nor crouch). Shooting is possible at any of the eight directions depending on the context. Instead of the instant power-ups from previous Contra games, the player has a power selection meter similar to the Gradius series which shows what power-ups the player can obtain. The player must pick up briefcase-shaped power-ups, which are hidden within the destructible environment of each stage, to move the cursor on the indicator by one increment. When the cursor is on the power-up the player wants to obtain, the player can confirm their selection with the select button. The items on the indicators include a standard-issue pistol for every character, two character-specific weapons, a turbo fire power-up that increases the number of bullets on-screen, and a rolling attack that keeps the character invulnerable to enemy fire while in mid-air. The player can pause the game and go to a sub-menu where they can change their current character. At the sub-menu, the player can assign another character to a second player or call forth a computer-controlled partner. The player can assign from one of six possible strategies to their partner ranging between defensive and offensive. The partner character will then appear for five seconds to assist the player before disappearing. When the partner is gone, the player can summon him again from the sub-menu. Each character has only three lives. If a single player loses all of their lives as one character, the game will end. The player can use the sub-menu to switch to another character that still has extra lives before that happens. In the 2-player mode, if one player loses all of their lives, they can be assigned another character, but the character that lost all of his lives will become unusable. Unlimited chances to continue are provided.

部分信息来源于 Wikipedia, 授权协议 CC BY-SA 3.0.