玩法系统
Gundam: The Battle Master features gameplay unlike most fighting games, let alone the other games within its series: Mobile suit movement is realistically slow. Repeated damage to a specific body part on an enemy will result in that part's armor breaking. There's no standard "health bar". Instead, a mobile suit has a "temperature bar" that would fill up as it gets hit. When the bar is full, the mobile suit overheats and is knocked down. When a mobile suit overheats four times, it is knocked out and loses the fight. The standard punch and kick buttons are complemented by a shoot button (for firing beam rifles or machine guns), a weapon button (beam sabers, heat hawks, etc.), and a thrust button that allows the mobile suit to fly indefinitely. This is similar to Endless Duel , as well as games such as Capcom 's Cyberbots . Projectiles are unblockable. Special moves are limited. A mobile suit will have a rapid fire version of the shoot button and one or two unique moves. All special moves drain a bar below the temperature bar that can only be filled by connecting with melee attacks. Some mobile suits can dodge into the background to avoid attacks, while others can erect a beam barrier that can block projectiles (which can be held indefinitely unless hit by a melee attack). Bosses are massive and fill up nearly half the screen. They can not be knocked back by any attack unless they overheat.
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