NES

疾速赛车手

《疾速赛车手》是由任天堂于1985年开发并发行的一款冒险动作游戏。在未来,地球遭到来自宇宙之外的残酷势力入侵。这些势力掌控着远超人类理解的先进机械与武器。他们所到之处,万物皆毁,杀戮横行。游戏中,玩家将操控名为“疾速赛车手”的角色,驾驶车辆在不同区域间穿梭,消灭敌人并搜寻幸存者。 游戏开始时,角色将配备一挺用于摧毁沿途敌人和障碍物的机枪。击败敌人或障碍物后,玩家可获得相应分数,分数高低取决于敌人类型和障碍物种类。若玩家通过撞击方式消灭敌人,所得分数将高于用机枪摧毁。但若撞上障碍物,车辆速度会减缓,角色也会损失一定生命值。获得的分数可用于在关卡通过后的商店中购买更多机枪子弹或额外生命值。 与许多其他任天堂游戏类似,《疾速赛车手》分为三种游戏模式,对应玩家需完成的三类任务。每种模式包含多个难度递增的关卡。游戏模式包括战斗模式、耐力模式和单人模式。战斗模式遵循游戏主线剧情,玩家需操控疾速赛车手穿越10个区域,并避免被敌人和障碍物摧毁。若角色被敌人击中或撞上大型障碍物,将会爆炸。当剩余生命值大于1时角色可复活,生命值耗尽则游戏结束。但此模式并未真正终结——在通过全部十关后,将解锁十个全新关卡,其内容与旧关卡截然不同。 在耐力模式中,玩家需在规定时间内突破特定距离,期间会有敌人和障碍物出现阻碍进程。单人模式则类似竞速游戏,玩家需在限时内完成指定距离。但与耐力模式不同,此模式中不会出现敌人,仅有障碍物阻挡前进。

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发行日期
March 15, 1987
开发商
Nintendo
发行商
Nintendo
人数
1
地区
US
ROM 大小
20 KB

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玩法系统

Mach Rider takes place in the year 2112, and planet Earth has been invaded by evil forces driving vehicles known as Quadrunners. The player controls Mach Rider, who travels from sector to sector on a high-powered superbike, searching for survivors and destroying any enemies in their path. The game's controls are somewhat more complex than other games at its time and require some extra skills. The left and right directions on the Control Pad steer Mach Rider and the A button accelerates. The B button fires Mach Rider's machine gun which can be used to destroy enemies and obstacles on the road. The up and down buttons are used to shift gears. Mach Rider's bike has four speeds and shifting to the fourth gear at high speed will grant the player in instant speed boost. Conversely, the player remaining in a higher gear while stopping results in a slower acceleration. In each round, points can be scored by destroying enemies and certain obstacles with the machine gun. The number of points scored for destroying enemies and obstacles is determined by the type of enemy or obstacle destroyed. If the player blocks an attacking enemy by ramming it against a hazard on the track, they obtain more points — this also replenishes Mach Rider's bullets. Fighting Course consists of the primary story sequence. The player controls Mach Rider as they travel across 10 different sectors, and tries to avoid being destroyed by obstacles such as Oil Drums and their enemies, the Quadrunners. If Mach Rider is destroyed, they will separate into fragments and then reform, as long as they have energy (lives from the second sector on) remaining. Much like other games of the time, such as Ice Climber and Balloon Fight , there is no ending sequence. Once the 10th sector is completed, the story starts anew, with a second quest of 10 entirely new sectors. After the 20th sector is done, then the story starts again, but with the original sectors. On each sector in Fighting Course, the player is given the choice to ride to the next sector on either Track A or Track B. The two tracks are different from one another and with each new sector there are new tracks. Endurance Course: The player must race a certain number of kilometres within a time limit while enemies and obstacles get in the way and slow down the progress. Lives and energy are not a factor in Endurance, but being destroyed causes a loss of time. Solo Course: This is the same as Endurance Course, but with no enemies. Design Mode: This is where the player may design their own sector and race on it using one any of the three other modes of play, but like Excitebike , the original game required the Famicom Data Recorder in order to save the tracks, and the device was never released outside Japan. The feature was restored for international markets in the Wii and Wii U Virtual Console versions of the game, which allow the player to save their tracks onto the system memory.

部分信息来源于 Wikipedia, 授权协议 CC BY-SA 3.0.