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马里奥冲突

《马里奥冲突》是任天堂R&D1于1995年为Virtual Boy开发的动作平台游戏。它重新设计了《马里奥兄弟》的街机玩法,利用Virtual Boy的立体3D效果,让马里奥在多层场景中与敌人战斗。

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发行日期
January 1, 1995
开发商
Nintendo
发行商
Nintendo
人数
1
地区
US
ROM 大小
293 KB

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玩法系统

Mario Clash is a 3D reimagining of the original Mario Bros. arcade game . The objective is to knock all the enemies off ledges. Players control Mario to complete this objective, who can travel in and out of the background by jumping forward or backward. Meanwhile, these enemies can travel between these two planes through different pipes. Each level has a different arrangement of pipes, platforms, and enemies. It has 99 levels, although the player can only choose to begin from one of the first forty of them. However, the game does not allow for the saving of progress through the games, or high scores , once the game is turned off. Certain enemies, such as the Koopa Troopas , can be jumped on, causing them to withdraw into their shell. At this point, Mario has to grab this shell in order to defeat enemies that cannot be jumped on safely by throwing it at them, either to his right or left or into the background or foreground. Certain enemies can only be defeated if Mario throws a shell from one plane into another, and certain other enemies may have defenses up that prevent them from being damaged. If an enemy walks into Mario, or Mario jumps on an enemy he cannot jump on, he will lose a life. The game is over if Mario runs out of lives. The game utilizes a scoring system, and a level has to be completed in a certain length of time. Defeating more enemies with a Koopa Troopa shell in a row results in more points earned. Players can utilize a mushroom item which, when touched, initiates Fever Time. This allows Mario to defeat enemies regardless of their defenses.

媒体评价

IGN
3
Famitsu
6/10
Electronic Gaming Monthly
7/10

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