NES
忍者茶茶丸君
《忍者茶茶丸君》是TOSE开发、Jaleco于1985年发行的NES动作平台游戏。玩家将操控少年忍者茶茶丸穿越多彩关卡,从恶鬼丸手中拯救樱花公主。
发行日期
January 1, 1985
人数
1
地区
US
ROM 大小
32 KB
分享此游戏
玩法系统
In Ninja JaJaMaru-kun , the player takes control of JaJaMaru, who sets out to rescue Princess Sakura from the pirate lord Namazu Dayuu, or "Catfish Pirate". JaJaMaru can run, jump, and throw shurikens at enemies, all of which are taken from Japanese folklore and are introduced before a level begins. Each level has eight enemies total, who give chase to JaJaMaru if he occupies the same floor as them. Defeating enemies will cause their spirit to appear and ascend to the top of the screen, which can be grabbed for additional points. Once all the enemies are defeated, JaJaMaru moves onto the next level. JaJaMaru can destroy bricks scattered in levels, some of which yield power-ups when destroyed. These include a cart that temporarily makes JaJaMaru invincible, a bottle that allows him to walk through enemies, a red ball that increases speed, coins that yield extra points, and 1UPs. Some bricks contain bombs which will kill JaJaMaru if he touches it. Collecting three different power-ups will summon a giant frog named Gamapa-kun, who JaJaMaru will ride and be completely invincible and be able to eat any nearby enemies. During levels, Sakura will sometimes drop flower petals that can be collected for points, while Namazu will drop deadly bombs. Collecting three petals will transport JaJaMaru to a bonus level, where he must throw shhurikens upward towards Namazu while avoiding his bombs. Bonus points are awarded for hitting Namazu, while hitting a bomb will send the player to the next level instead.
销售与商业表现
总销量
1 million copies
媒体评价
IGN
5/10
GameSpot
3.5/10
部分信息来源于 Wikipedia, 授权协议 CC BY-SA 3.0.
