SMS
伊苏:失落的古代
《伊苏:失落的古代》是Falcom传奇系列的首作,1988年移植至世嘉Master System平台。玩家操控红发剑士亚特鲁·克里斯汀调查六神官神秘失踪事件。以创新的'碰撞战斗'系统和 sweeping 川井 Yoshiki 配乐闻名,为8位主机动作RPG树立了新标准。
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故事
Ys was a precursor to role-playing games that emphasize storytelling. The hero of Ys is an adventurous young swordsman named Adol Christin. As the story begins, he has just arrived at the Town of Minea, in the land of Esteria. He is called upon by Sara, a fortune-teller, who tells him of a great evil that is sweeping the land. Adol is informed that he must seek out the six Books of Ys. These books contain the history of the ancient land of Ys, and will give him the knowledge he needs to defeat the evil forces. Sara gives Adol a crystal for identification and instructs him to find her aunt in Zepik Village, who holds the key to retrieving one of the Books. With that, his quest begins. Ys, the floating island featured in this game, was inspired by the mythical city Ys .
玩法系统
The player controls Adol on a game field viewed from a top-down perspective . As he travels on the main field and explores dungeons, Adol encounters numerous roaming enemies, which he must battle in order to progress. Combat in Ys is rather different from other games of the era, which either had turn-based battles or a manually activated sword. Ys instead features a battle system where fighters automatically attack when walking into their enemies off-center. When one fighter comes into contact with an enemy, damage can be sustained on both sides if both combatants are facing each other. Attacking straight-on causes the attacker the most damage to himself, but clipping the edge of the defender causes the attacked fighter to take most or all of the damage. If one fighter contacts the enemy's side or back, only the attacked fighter will sustain damage. This combat system was created with accessibility in mind. This "bump attack" system has become one of the series' defining features. Falcom staff have compared this style of gameplay to the enjoyment of popping air bubble sheets, in the sense that it took the tedious task of level-grinding and turned it into something similar to a high-score -based arcade video game . According to Games TM and John Szczepaniak of Retro Gamer and The Escapist , "repetition of the act was pleasurable as you developed a psychological rhythm and, even in the event of backtracking, progress was always swift since the player never needed to stop moving". Another feature that has been used in nearly every Ys title since the original is the recharging health mechanism, which had previously been used in the Hydlide series. Recharging health has since become a common mechanism used in many video games today.
媒体评价
Famitsu
31/40
Electronic Gaming Monthly
31/40
部分信息来源于 Wikipedia, 授权协议 CC BY-SA 3.0.
