NES
Nuts & Milk
Nuts & Milk ist ein charmantes Platformer-Spiel von 1984, in dem Spieler den liebenswerten Charakter Milk steuern, der Früchte sammelt, während er Feinden ausweicht. Bekannt für seine niedliche Grafik und herausfordernde Spielmechanik, war es einer der ersten NES-Titel und half, Hudson Softs Ruf für qualitativ hochwertige Familienspiele zu etablieren.
Erscheinungsdatum
January 1, 1984
Entwickler
Hudson SoftHerausgeber
Hudson Soft
Spieler
1
Region
US
ROM-Größe
24 KB
Spiel teilen
Handlung
Set in a fantasy world, Nuts & Milk follows the story of a pink male blob named Milk, who must find his fiancée, Yogurt, a similar pink blob with a red hair bow, and rescue her from Nuts, a teal blob who also vies for her affection. The journey will take Milk through several levels where the process of finding and saving his love will repeat itself several times as Nuts mounts an ever-present resistance against his quest for romance.
Spielsysteme
This section includes a list of references , related reading , or external links , but its sources remain unclear because it lacks inline citations . Please help improve this section by introducing more precise citations. ( May 2012 ) ( Learn how and when to remove this message ) Both versions of Nuts & Milk involve the player moving through various levels while collecting an assortment of fruit scattered throughout each of them. By gathering all the fruit on a particular screen, the player will gain access to a previously unopened house door containing Milk's fiancée , Yogurt. When the player makes contact with the female blob, they are advanced to the next level to start the process anew. Movement through these levels is accomplished by using the directional pad or keyboard to move Milk across the stage while avoiding pitfalls and other obstacles, most notably the character's rival, Nuts. If contact is made at any time during game play with Nuts or other harmful objects such as miniature blimps , the player will lose a life and have to restart the current level, with all fruit reset back to their initial positions. Once all three of Milk's lives are lost in this fashion, the game ends. In the Famicom version, Milk can jump a short distance vertically or horizontally, allowing him to traverse pits or quickly gain access to an adjacent platform. If the player falls from too great a distance, Milk will become momentarily dazed and unable to move until the player joggles him awake with the jump button. Rope bridges are suspended in mid-air on most levels, and by using the directional pad, the player can climb them up or down as well as walk across them once they reach the top. In all, 50 individual levels exist on the Famicom version, and each one can be skipped freely by pressing the select button. Once a player has cycled through all fifty of them, he will return to the first level and restart the sequence until all of Milk's lives are lost. The Famicom and MSX version also contain a level editor mode where the player can freely edit the first stage of the game by placing objects or enemies on the screen for Milk to interact with. This stage then takes the place of the first level in normal game play until the console is reset.
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