N64

Asteroids Hyper 64

Asteroids Hyper 64 is a 3D reimagining of the classic arcade shooter, bringing Atari's 1979 hit to Nintendo 64 with polygonal graphics and new gameplay modes. Players control a spaceship navigating asteroid fields while destroying rocks and UFOs with vector-style weapons. The game features both classic 2D gameplay and new 3D arena battle modes.

Release Date
January 1, 1998
Players
1
Region
US

Share this game

Gameplay Systems

The objective of Asteroids is to destroy asteroids and saucers. The player controls a triangular ship that can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually loses momentum and comes to a stop when not thrusting.

The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid. Each level starts with multiple large asteroids drifting across the screen. Objects wrap around screen edges ; an asteroid that drifts off the top edge of the screen reappears at the bottom and continues moving in the same direction. As the player shoots asteroids, they break into smaller asteroids that move faster and are more difficult to hit.

Smaller asteroids are also worth more points. Two flying saucers appear periodically on the screen; the "big saucer" shoots randomly and poorly, while the "small saucer" fires frequently at the ship. After reaching a score of 40,000, only the small saucer appears. As the player's score increases, the angle range of the shots from the small saucer diminishes until the saucer fires extremely accurately.

Once the screen has been cleared of all asteroids and flying saucers, a new set of large asteroids appears, thus starting the next level. The game gets harder as the number of asteroids increases until after the score reaches a range between 40,000 and 60,000. The player starts with 3–5 lives upon game start and gains an extra life per 10,000 points. Play continues to the last ship lost, which ends the game.

The machine "turns over" at 99,990 points, which is the maximum high score that can be achieved. Lurking exploit In the original game design, saucers were supposed to begin shooting as soon as they appeared, but this was changed. Additionally, saucers can only aim at the player's ship on-screen; they are not capable of aiming across a screen boundary. These behaviors allow a "lurking" strategy, in which the player stays near the edge of the screen opposite the saucer.

By keeping just one or two rocks in play, a player can shoot across the boundary and destroy saucers to accumulate points indefinitely with little risk of being destroyed. Arcade operators began to complain about losing revenue due to this exploit . In response, Atari issued a patched EPROM and, due to the impact of this exploit, Atari (and other companies) changed their development and testing policies to try to prevent future games from having such exploits.

Sales & Commercial Performance

Total Revenue
$150 million

Media Reviews

IGN
1980

About Asteroids Hyper 64

Asteroids Hyper 64 is a classic video game released for the Nintendo 64 on January 1, 1998. This title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Asteroids Hyper 64, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

Some information sourced from Wikipedia, available under CC BY-SA 3.0.