Arcade

Dungeons & Dragons: Shadow over Mystara

Capcom's legendary arcade beat 'em up/RPG hybrid set in the Dungeons & Dragons universe. Features deep character customization, magic spells, and branching paths with multiple endings.

Release Date
January 1, 1996
Developer
Capcom
Publisher
Capcom
Players
1
Region
US

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Story

After defeating the Arch Lich Deimos, the heroes continued on their journey through the Broken Lands of Glantri upon realizing that Deimos was only part of an even greater evil plan, and he was in fact being used by a mysterious sorceress named Synn, who appears to be a young woman, but commands a powerful magical abilities, has been scheming to control the Kingdom of Glantri and conquer the humanoids of the Republic of Darokin. After Deimos was defeated, Synn vowed to punish the land that she desired. At the game's end, the player discovers that Synn is in fact a centuries-old red dragon , determined to harness the mystical forces of the lands she has conquered, in order to awaken a creature of even more devastating physical prowess than herself - known and described only as The Fiend. The heroes then fight against Synn in her lair. When she is slain, her monster is also destroyed by an airship bombing.

Gameplay Systems

In addition to the four heroes found in its predecessor, Dungeons & Dragons: Tower of Doom ( Cleric , Dwarf , Elf and Fighter ), Shadow of Mystara adds a Thief and a Magic-User to the selection of player characters . Furthermore, with the inclusion of two separate versions of each character's sprite set, the game allows up to two players to pick the same character (in Tower of Doom , the characters could only be selected once), effectively giving the game 12 "different" characters to choose from. The two Magic-Users and the two Clerics also have subtle differences within their spell books. The controls use four buttons: Attack, Jump, Select (brings up a small inventory ring around the character allowing the player to pick what item is set in the Use slot) and Use.

The Cleric, Elf and Magic-User also have two extra rings for their spells, with the Jump button used to switch from ring to ring. While the game uses the same kick harness as the previous game, the Select and Use buttons are reversed. Shadow over Mystara also introduced a selection of special moves which are executed by moving the joystick and tapping the buttons in certain combinations, in a way similar to the Street Fighter series. The characters (except for the Magic-User) have a Dashing Attack as well as a Rising Attack which can be used to combo monsters or juggle them in the air.

Most characters (with the exception of the Magic-User and Cleric) have a Megacrush, a move which damages all enemies standing close enough to the character, but in turn also damages the player themselves. The game offers a small selection of arcane magic , available for the Magic-User and Elf, and divine magic , available to the Cleric. Instead of an MP system, characters use D&D ' s Vancian magic system where a certain amount of each spell is ready to cast. Extra uses of the spells can be picked up from the ground, represented graphically as scrolls , or occasionally recharged after certain boss fights.

When a spell is cast, the entire game is momentarily paused during which the spell effect is played out (some spells can be controlled within this time). Every character starts with their armor (the second slot) already filled, specific to their character, and remains unchanged the entire game. The character's helmet (the first slot) and shield (the fifth slot) are the other two items that lend to a character's defensive ability. Most characters also begin with a shield, except the Magic-User and Thief, who cannot use shields.

While magical items in traditional D&D rules are practically invulnerable or tough, the magical items in Shadow over Mystara are extremely fragile. Magical boots (slot three), gauntlets (slot four), and rings (slot six) are all destroyed after the player is damaged a few times. The eighth slot is used for miscellaneous items, such as the "Skin of the Displacer Beast" or the "Eye of the Beholder ". Many bosses drop rare items such as these and they either grant special abilities or can be traded in for magical equipment.

There are also many unique hidden items (for example, near the end of the game is a treasure chest which contains the Staff of Wizardry when opened by the Magic-User: if the Magic-User wields the staff during the final boss fight and there are at least three players with a combined total of over 1 million experience points , the Staff will glow and the team will be able to use the powerful Final Strike attack). In between many stages, the players find themselves inside small town stores where they can restock on common items such as arrows, burning oils, throwing daggers and healing potions. Players can sell items for gold and also trade special items found during boss battles with shopkeepers to earn unique magical items. The players can also come across a special gnome village where the townfolk beg to be saved from a chimera (the gnomes, unlike the traditional Dungeons & Dragons depiction of gnomes, are very tiny, standing about a foot tall).

Media Reviews

IGN
9

About Dungeons & Dragons: Shadow over Mystara

Dungeons & Dragons: Shadow over Mystara is a classic video game released for the Arcade on January 1, 1996. Developed by Capcom and published by Capcom, this title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Dungeons & Dragons: Shadow over Mystara, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

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