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Fantasy Zone II

The sequel to the cult classic shoot 'em up features Opa-Opa's new adventure across pastel-colored planets. Introduces weapon upgrades, new enemies, and an improved shop system with more strategic options.

Release Date
January 1, 1987
Developer
Sega
Publisher
Sega
Players
1
Region
US

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Story

In the past, the courageous hero Opa-Opa saved the Fantasy Zone from the invading Menon forces, but his victory came at a price as he was forced to fight his own father who led the invasion. It is now Space Year 1432, 10 years after that battle, and the Nenon forces are spreading chaos through the Fantasy Zone. Opa-Opa must once again fly into the Fantasy Zone to rout the invasion. At the end of the game, Opa-Opa comes face-to-face with the invasion's mastermind: an identical copy of himself.

After a tense battle, Opa-Opa's father appears to confront them, and the sight of him brings Opa-Opa to tears which causes the second Opa-Opa to vanish. It is later revealed that this twin is a physical manifestation of Opa-Opa's dark impulses and desires, spawned from a war that took place during his childhood, and seeking to drive the Fantasy Zone into ruin. Reunited with his father, Opa-Opa is able to purge this darkness from himself and swears that such a disaster will never occur again.

Gameplay Systems

Similar to Defender , the player occupies a side-scrolling level that repeats indefinitely, and in which the player can freely travel left or right. Each zone contains several "bases" that serve as primary targets. New to the sequel are "warps" hidden behind certain bases that allow the player to travel between different zones. Each level has at least three zones, and when all of the bases have been cleared in all of the zones of a level, the player can travel through the warp to the boss .

Boss fights do not allow for free travel as the main stages do, and force the player to face the boss or face a particular direction. Bosses are generally very large and change color to reflect damage taken. The final stage is a "boss rush" in which the player must fight a succession of previous bosses before fighting the final boss. There are two action buttons that correspond to two types of attacks, "fire" and "bomb".

The fire attacks shoot horizontally, as in a typical shooter, and different variants can be purchased at shops. The bomb attacks are more powerful, and the basic bomb drops downward. Other variants have other behaviors and are limited in quantity. Shops, uncovered at key points, allow the player to purchase upgraded weapons, bombs, and speed, as well as extra lives.

Upgrades to Opa-Opa's speed (such as larger wings, or jet engines) are permanent as long as the player does not lose a life, but weapon upgrades are time-limited, and bombs limited in quantity. Items become increasingly expensive with subsequent purchases, encouraging the player to vary their purchases.

About Fantasy Zone II

Fantasy Zone II is a classic video game released for the Sega Master System on January 1, 1987. Developed by Sega and published by Sega, this title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Fantasy Zone II, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

Some information sourced from Wikipedia, available under CC BY-SA 3.0.