GBA

Golden Sun

This critically acclaimed RPG introduces Djinn-collecting mechanics and dynamic psynergy puzzles. Follow Isaac's quest to prevent the ancient power of Alchemy from being unleashed across Weyard.

Release Date
January 1, 2001
Players
1
Region
US

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Story

Golden Sun and The Lost Age Aleph intending to steal the Elemental Stars, but fail to solve the riddles guarding them and are driven away by the mountain's trap; a magically generated thunderstorm and rock slide. Three years later, Isaac, Garet, and Jenna join Kraden on his research trip to Mt. Aleph and manage to solve the shrine's puzzles and retrieve the Elemental Stars. They are ambushed by Saturos and Menardi, along with Felix, a previous resident of Vale who was kidnapped during the storms three years earlier.

They kidnap Jenna and Kraden and take three of the four Elemental Stars, then depart to light the four lighthouses and release Alchemy on the world. Isaac's party is joined by two other young Adepts, Ivan and Mia, and together they pursue Saturos' party in a journey that spans two continents, culminating in a fierce battle that leads to Saturos and Menardi's death. With Saturos and Menardi dead, Felix convinces Jenna and Kraden to join him in completing Saturos' original objective to activate the two remaining lighthouses that he failed to light. Joined by new companions Sheba and Piers, Felix and his party embark on a new expedition while pursued by Isaac's party.

Eventually, Felix's party is able to access the legendary, secluded Atlantis-like society of Lemuria , located far out in the ocean. After convening with Lemuria's ancient king, Hydros, they learn of Alchemy's true nature: it is the sustenance of Weyard's life force, and its absence has caused the world's continents to decrease in size and parts of the world to collapse into the abyss. Armed with this new information, Felix manages to persuade Isaac and his party to join them, and together they fulfill the goal of releasing Alchemy and preventing Weyard's eventual decay.

Gameplay Systems

In the Golden Sun games, players control a cast of characters as they journey through a fantasy world, interact with other characters, battle monsters, acquire magic spells and equipment, and take part in a narrative. Much of the time spent outside of battle takes place in dungeons , caves, and other locales, which generally require the player to find items that grant their bearer new forms of "Psynergy", the series' version of magic, to solve puzzles. To complete these puzzles, players must either push pillars to construct negotiable paths between elevated areas, climb up and rappel down cliffs, or obtain a special item to progress through the story and game world. Outside of these dungeons and locales, the player traverses through a world map and navigates between forests, rivers, mountain ranges, seas, and oceans.

A key element of in-game exploration is the use of Psynergy spells, which are used both in battle and solving puzzles. Some Psynergy is only used in combat or in the overworld and non-battle scenarios. However, there is Psynergy that can be used in both situations; for example, the "Whirlwind" spell can be used to damage enemies in battle and out of battle to clear overgrown foliage that blocks the player's path. The player gains more Psynergy spells as the game progresses, both through leveling up and obtaining special Psynergy-bestowing items.

With each "utility" Psynergy spell, the party gains access to more locations and secrets in the game world. In battle, Golden Sun games contain both random monster encounters , featuring randomly selected enemies, and compulsory battles involving set enemies, which advance the story. When a battle begins, a separate screen is brought up where the player's party and enemy party face off on opposing sides. During battles in the first two games, the characters and the background rotate to give a pseudo- 3D effect.

Players can attack enemies directly using various weapons and offensive Psynergy spells, or by summoning Djinn , powerful otherworldly entities that enhance an attached character's hit points, Psynergy points, and other statistics, as well as determining what Psynergy they can perform. Djinn can be set to standby, where players forfeit stat enhancements to unleash a powerful one-time attack that summons an elemental monster to inflict damage on all enemies.

Awards & Honors

Nintendo Power Award

Media Reviews

IGN
1
Game Informer
2001
Nintendo Power
94

About Golden Sun

Golden Sun is a classic video game released for the Game Boy Advance on January 1, 2001. This title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Golden Sun, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

Some information sourced from Wikipedia, available under CC BY-SA 3.0.