Guilty Gear Petit 2
Guilty Gear Petit 2 is a scaled-down fighting game adaptation of Guilty Gear X for the Bandai WonderSwan handheld system. Featuring chibi-style versions of the main Guilty Gear cast, this portable fighter simplifies the mechanics while retaining the series' signature fast-paced action. The game includes versus mode, survival mode, and a unique puzzle battle mode.
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Story
But through its dire consequences leading up to the creation of a race of magic-infused creatures known as "Gears", the world has nearly become a post-apocalyptic environment due to Crusades' effects on the world. Although the world is still recovering, much work is still needed to be done and the mysteries behind the creation of the Gears have yet to be resolved. The story mostly focuses on Sol Badguy, a brash bounty hunter and die hard Queen enthusiast who, feeling guilty of his past creations which in turn, results in him becoming a Gear, decides to make up for his own actions through fighting them whilst keeping his own identity a secret. However, his own reluctance to help others, as well as his selfish actions, often attracts the attention of Ky Kiske, his own rival and former comrade, who tries to get into fights with him whenever annoyed.
Throughout the story, Sol enacts his own vengeance upon "That Man", who is mainly the cause behind most of the series' conflicts, through killing him. As the series progresses, much of his past is revealed, along with his connections with "That Man", as well as his long lost fiancée, Aria Hale. With it, Sol begins to realize that his own past is what deeply conflicts him the most, and through his past rivalries with Ky, as well as his relationships with the other characters, helps to overcome the enemy that he sorely sought to destroy in the first place. A recurring theme throughout the franchise is redemption, with many of the characters' story arcs revolve around attempting to clear their name and is also presented as a religious motif mainly related to Christianity.
Other recurring themes reflect upon real world issues, such as the destructive consequences of wars, racial prejudice, and the dangers of unchecked scientific progress.
Gameplay Systems
Guilty Gear consists primarily of one-on-one competitive battles. Players are tasked with depleting their opponent's life gauge by utilizing attacks unique to each playable character. In the case of timed matches, the player with the most remaining life when time runs out is the victor of that round. The series' emphasis on speed and technicality and introduction of unique movement options such as an "air dash" would ultimately become the foundation for the "anime" subgenre of fighting games.
Guilty Gear Isuka prominently allowed up to four simultaneous players in battle, as well as the option to divide the characters into teams. It also eschewed the typical multiple-round format in favor of each player having a limited stock of "souls". Depleting a player's life gauge decreased their stock of souls and temporarily incapacitated them, and each remaining soul allowed a player to return to battle with a full life gauge. They would be defeated for the rest of the match if their life gauge and souls were both exhausted.
These features have not returned for subsequent games. Each game in the series includes a "Tension Gauge" that fills as the player performs offensive maneuvers, such as approaching the opponent or attacking them. Portions of the Tension Gauge can be expended to perform various techniques. Each character has at least one Overdrive, special attacks that can deal extensive damage to an opponent or bolster aspects of the user, like speed or attack power.
"Faultless Defense" allows players to prevent "chip damage," damage received from normally guarding against attacks, at the expense of the Tension Gauge. Guilty Gear X and later titles introduced more advanced techniques involving the Tension Gauge, such as the "Roman Cancel", allowing players to immediately stop the remaining animation of an attack, and "Dead Angle Attacks", counterattacks performed while a player is guarding. The Tension Gauge is also tied in with the usage of "instant kill" techniques, which are high-risk attacks that are difficult to connect but instantly inflict death on the opponent regardless of the amount of life remaining. In Guilty Gear , these attacks ended the entire match if they successfully hit the opponent, but this was toned down in later games by ending the round instead.
Failing to connect with the technique penalizes the user by removing the Tension Gauge and its related uses for the rest of the round. Guilty Gear X2 introduced a "Burst Gauge" that slowly fills during the progression of a match. When completely filled, players can perform a "Psyche Burst" in an attempt to quickly stop an opponent's offense, even knocking back the opponent if they are close enough. This mechanic has also appeared in some form in other Arc System Works games, such as BlazBlue and Persona 4 Arena , as well as other fighting games such as Skullgirls .
Many characters also feature their own unique mechanics that differentiate them from each other. For example, Zato-1 utilizes a shadow-like symbiotic creature named Eddie that is able to detach itself and be controlled separately for a period of time, allowing complex tandem attacks between the two. Venom can set out weaponized billiard balls on screen that can be projected in various directions depending on how the player strikes them with certain attacks. Johnny carries a limited set of coins that can be thrown at the opponent.
Though the coins themselves deal little damage, each successive hit strengthens his "Mist Finer" technique to incredibly powerful levels. A a b Downloadable content</span>"}]]}'>DLC Anji Mito c Answer g Asuka R. Kreutz / Asuka R♯ Downloadable content</span>"}]]}'>DLC Axl Low c Baiken Downloadable content</span>"}]]}'>DLC Downloadable content</span>"}]]}'>DLC Bedman Downloadable content</span>"}]]}'>DLC h Bridget Downloadable content</span>"}]]}'>DLC Chipp Zanuff c Dizzy e Downloadable content</span>"}]]}'>DLC Dr. Paradigm Elphelt Valentine Downloadable content</span>"}]]}'>DLC Fanny Faust/Dr.
Baldhead c Giovanna Goldlewis Dickinson Downloadable content</span>"}]]}'>DLC Holy Order-Sol a Happy Chaos Downloadable content</span>"}]]}'>DLC I-No Izuna Jack-O' Valentine e Downloadable content</span>"}]]}'>DLC Jam Kuradoberi e Johnny c e Downloadable content</span>"}]]}'>DLC Judgment Justice d f Kliff Undersn d f Ky Kiske Kum Haehyun e Leo Whitefang Leopaldon Lucy i Downloadable content</span>"}]]}'>DLC May Millia Rage Nagoriyuki Potemkin Ramlethal Valentine Raven e Robo-Ky d Robo-Ky Mk. II b Sin Kiske Downloadable content</span>"}]]}'>DLC Slayer Downloadable content</span>"}]]}'>DLC Sol Badguy Testament c Downloadable content</span>"}]]}'>DLC Unika Downloadable content</span>"}]]}'>DLC Valentine Venom Downloadable content</span>"}]]}'>DLC Zappa Zato-1 / Eddie c Total 13 19 14 25 23 21 21 7 24 +1 15 +16 Notes ^a Playable in the Slash update onward, Guilty Gear XX Slash . ^b Only playable in the PlayStation 2 version. ^c Only in Guilty Gear Petit 2 .
^d Only in the update version, Guilty Gear X Plus . ^e Only playable in the update/sequel version onward, Guilty Gear Xrd -REVELATOR- . ^f Kliff and Justice were balanced for tournament play in the Guilty Gear XX Accent Core Plus R update, and were absent in Guilty Gear XX Accent Core . ^g Only playable in the update/sequel version, Guilty Gear Xrd Rev 2 .
", who is Bedman's sentient weaponized bed robot accompanied by his sister Delilah. ^i Guest character.
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About Guilty Gear Petit 2
Guilty Gear Petit 2 is a classic video game released for the Bandai WonderSwan on January 1, 2001. This title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about Guilty Gear Petit 2, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
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