NES

Mega Man 2

The Blue Bomber returns with eight new Robot Masters in this genre-defining sequel, introducing the iconic weapon acquisition system and Energy Tanks across challenging nonlinear stages.

Release Date
January 1, 1988
Developer
Capcom
Publisher
Capcom
Players
1
Region
US

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Story

A year after his initial defeat , series antagonist Dr. Wily creates his own set of Robot Masters in an attempt to counter Mega Man: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. He also constructs a new fortress and army of robotic henchmen. Mega Man is then sent by his creator, Dr.

Light , to defeat Dr. Wily and his Robot Masters. Mega Man defeats the eight new Robot Masters and then challenges Wily himself. During the final fight, Dr.

Wily flees into the caves beneath his fortress. When Mega Man follows, Dr. Wily attempts to trick Mega Man into believing he was impersonated by an alien . Mega Man defeats the alien, revealing it to be a holographic projection device with Dr.

Wily at the controls of the now malfunctioning device. After the scientist begs for mercy, Mega Man spares Wily and returns home.

Gameplay Systems

In Mega Man 2 , the player controls Mega Man as he traverses eight stages to defeat the bosses , Dr. Wily's Robot Masters: Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man, and Wood Man. Each Robot Master features a unique weapon and a stage related to their weapon's power. For example, Air Man shoots small tornadoes and is fought in a sky-themed level, while Wood Man can use a shield of leaves and is found in a forest-themed stage.

After defeating a boss, their signature weapon becomes available to the player. Each Robot Master is weak to the weapons of certain other Robot Masters; therefore, choosing the order in which the levels are played is a vital component of the gameplay. After completing certain stages, Mega Man receives a special item. These items create platforms that allow Mega Man to access areas that he otherwise could not.

After defeating the eight Robot Masters, the player proceeds to Dr. Wily's fortress, which consists of five levels that are played linearly. As in the first game, the player is required to fight each Robot Master a second time in Dr. Wily's fortress.

However, these battles take place in a single room rather than a series of linearly connected rooms. The room contains teleportation devices that lead to each Robot Master. The devices can be entered in any order, but are not labeled. Once the bosses are defeated again, the player must fight Dr.

Wily. Mega Man 2 features a few gameplay changes from the original Mega Man . A new item, the Energy Tank, allows a player to refill Mega Man's health at any time. Also introduced is a password system.

A password is displayed after defeating each Robot Master, allowing the player to return to that particular point in the game after restarting the system. The password stores the particular list of completed Robot Masters, as well as the number of accumulated Energy Tanks. Unlike the first game, Mega Man 2 does not feature a score counter, and the player is unable to return to Robot Master levels once completed.

Sales & Commercial Performance

Total Copies Sold
1.51 million copies

Media Reviews

IGN
9.5/10
GameSpot
2
Famitsu
6/10
Game Informer
8
Electronic Gaming Monthly
8/10
Nintendo Power
2008

About Mega Man 2

Mega Man 2 is a classic video game released for the Nintendo Entertainment System on January 1, 1988. Developed by Capcom and published by Capcom, this title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Mega Man 2, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

Some information sourced from Wikipedia, available under CC BY-SA 3.0.