NDS

Metroid Prime: Hunters

Samus Aran's first portable first-person adventure takes her to the Tetra Galaxy, where she competes with six rival bounty hunters for powerful artifacts. Features touchscreen controls, local/online multiplayer, and morph ball puzzles.

Release Date
January 1, 2006
Developer
Nintendo
Publisher
Nintendo
Players
1
Region
US

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Story

This section contains citations that may not verify the text . The reason given is: Several failed verifications Please help improve it by checking for citation inaccuracies and resourcing or removing material failing verification. ( June 2020 ) ( Learn how and when to remove this message ) The governing body of the galaxy, the Galactic Federation, receives a strange telepathic message. The Federation broadcasts a message to bounty hunter Samus Aran, asking her to investigate and retrieve the "ultimate power", and should it prove irretrievable, to keep it secret or destroy it outright.

Six other bounty hunters intercept the transmission and proceed to the Alimbic solar system to claim the power for themselves. Through investigation of the planets and space stations that orbit the Alimbic sun, Samus gradually pieces together the history of the Alimbic race. She discovers that they were a peaceful, spiritual, highly evolved society. The Alimbic utopia was shattered when a comet struck the planet (Alinos), and out of it emerged a monstrous creature named Gorea.

The creature copied the cellular structure of the Alimbics, physically mimicking them and their weapons, and destroyed their civilization. Unable to stop Gorea's rampage, the last of their race transformed themselves into focused telepathic energy, then confined Gorea into a "Seal Sphere", which they placed in a starship called the Oubliette . The ship was launched into a dimensional rift called the Infinity Void, to be released only when eight keys called "Octoliths" were assembled. After warding off the other bounty hunters, Samus retrieves the eight Octoliths and opens the Infinity Void.

Here, she and the other six hunters confront Gorea, who originated the telepathic message in an attempt to free itself. After the beast absorbs the powers of Samus' rivals, Samus engaged in a proacted battle with it. If she did not heed the words of the Alimbic prophecy by shooting seven colored panels in the arena with their representative sub-weapon in a particular sequence, Gorea's demise would quickly destroy the Oubliette before any of the hunters could evacuate to safety. Otherwise, the panels would transport her and Gorea to another realm for a more definitive final battle where Gorea becomes invincible to all weapons, save for the new Alimbic weapon, the "Omega Cannon", which Samus finds and uses to destroy Gorea once and for all.

As Samus and the other hunters evacuate the exploding Oubliette on their respective ships, three Alimbic spirits appear before an armorless Samus, and honor her with a salute.

Gameplay Systems

Like the previous titles in the Prime series, Metroid Prime Hunters is generally classified as an action-adventure [ failed verification ] with navigation and discovery being prominent gameplay elements. The game differs from its predecessors with the removal of assisted aiming, more action-oriented gameplay, and the inclusion of an online multiplayer mode. The player controls Samus Aran , who is equipped with a Power Suit that allows her to access her gunship from anywhere. She can scan almost any object in the game; the gunship will return relevant information retrieved from its database.

An Arm Cannon is attached to the Power Suit, which she uses to attack enemies. To enter small tunnels, Samus can roll into a Morph Ball , an alternative form of the Power Suit that decreases her size substantially. In this form, she is given an unlimited supply of bombs but is only allowed to use three at a time. She can use the bombs to defend herself and destroy small objects.

In Metroid Prime Hunters , the Nintendo DS 's top screen shows Samus's HUD as seen from her visor, which displays the amount of remaining ammunition for the currently selected weapon along with her health ; in multiplayer games, the number of kills and time remaining in the round are also shown. The bottom touchscreen displays the radar. When using the default control scheme, movement is controlled using the D-pad , and aiming is controlled by dragging the stylus along the touchscreen. Metroid Prime Hunters features a multiplayer mode that supports up to four players and includes voice chat capability.

In it, the player is able to control Samus or one of six other bounty hunters featured in the single-player mode. Each bounty hunter has a unique alternative form, such as Samus's Morph Ball, and a special weapon. The game host can set options for point and time limits, and restrict the use of radar. Computer-controlled players of varying skill levels can be added to games if the minimum of four players is not met.

Awards & Honors

several award

Media Reviews

IGN
9/10
GameSpot
8.6/10
Eurogamer
8/10
Game Informer
8.5/10
Electronic Gaming Monthly
8/10
Nintendo Power
85

About Metroid Prime: Hunters

Metroid Prime: Hunters is a classic video game released for the Nintendo DS on January 1, 2006. Developed by Nintendo and published by Nintendo, this title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Metroid Prime: Hunters, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

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