Arcade

Missile Command

Classic arcade shooter where players defend cities from incoming nuclear missiles using anti-ballistic missile batteries. Features trackball controls and increasingly difficult waves of attacks across six cities.

Release Date
January 1, 1980
Players
1
Region
US

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Gameplay Systems

In Missile Command , six cities are being attacked by an endless hail of ballistic missiles , some of which split like multiple independently targetable reentry vehicles . New weapons are introduced in later levels: smart bombs that can evade a less-than-perfectly targeted missile, and bomber planes and satellites that fly across the screen launching missiles of their own. The player takes control three missile batteries in an effort to defend the cities for as long as possible. The game is played by moving a crosshair across the sky background via a trackball and pressing one of three buttons to launch a counter-missile from the appropriate battery.

Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles or craft that enter it. The three batteries provided are each armed with ten missiles; a battery becomes useless when all of its missiles have been launched or if it is destroyed by enemy fire. whichever occurs first. The missiles of the center battery fly to their targets at much greater speed than those fired from the other two; only these missiles can effectively destroy a smart bomb at a distance.

The game is staged as a series of levels of increasing difficulty. Each level contains a set number of enemy weapons, which attack both the cities and the missile batteries and can destroy any target with one hit. Enemy weapons are only able to destroy three cities during one level. A level ends when all enemy weapons have been destroyed or have reached their target.

A player who runs out of missiles no longer has control over the remainder of the level. At the conclusion of a level, the player receives bonus points for all remaining missiles and cities; at preset score intervals, the player earns a bonus city that can be used to replace a destroyed one at the end of the current level. These bonus cities can be kept in reserve and are automatically deployed as needed. The scoring multiplier begins at 1x and advances by 1x after every second level, to a maximum of 6x; this multiplier affects both target and bonus values.

The game inevitably ends once all six cities are destroyed and the player neither has any in reserve nor earns one during the current level. Like most early arcade games, there is no way to "win"; the enemy weapons become faster and more prolific with each new level. The game, then, is just a contest in seeing how long the player can survive. On conclusion of the game, the screen displays "The End", rather than "Game Over", signifying that "in the end, all is lost.

There is no winner". This conclusion is skipped, however, if the player makes the high score list and the game prompts the player to enter their initials.

About Missile Command

Missile Command is a classic video game released for the Arcade on January 1, 1980. This title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Missile Command, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

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