NDS

Myst

The Nintendo DS adaptation of the classic puzzle-adventure game, utilizing the handheld's dual screens for an immersive experience. Players explore the mysterious island of Myst by interacting with environments using the touchscreen while solving intricate puzzles to uncover a deep narrative.

Release Date
January 1, 2007
Players
1
Region
US

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Story

Players assume the role of an unnamed person who stumbles across an unusual book titled "Myst". The player reads the book and discovers a detailed description of an island world. Placing their hand on the last page, the player is transported to the world described and is left with no choice but to explore the island. : 2 In the island's library, two books can be found, colored red and blue.

These books are traps that hold Sirrus and Achenar , the sons of Atrus , who once lived on Myst island with his wife Catherine. Atrus writes special linking books that transport people to the Ages that the books describe. From the panels of their books, Sirrus and Achenar tell the player that Atrus is dead; each brother blames the other for the death of their family, as well as the destruction of much of Atrus' library. Both plead for help to escape.

The books are missing several pages, rendering the sons' messages unclear and riddled with static. As the player continues to explore the island, books linking to more Ages are discovered hidden behind complex mechanisms and puzzles. The player must visit each Age, find the red and blue pages hidden there, and return to Myst Island. These pages can then be placed in the corresponding books.

As the player adds more pages to these books, the brothers can be seen and heard more clearly. After collecting four pages, the brothers tell the player where the fifth and final missing page for their book is hidden; if the player can complete either book, that brother will be set free. The player is left with a choice to help Sirrus, Achenar, or neither. Sirrus and Achenar beg the player not to touch the green book located by their final pages, claiming it to be another trap book like their own.

In truth, it leads to D'ni, where Atrus is imprisoned. When the book is opened, Atrus asks the player to bring him a final page that is hidden on Myst Island. The game has several endings, depending on the player's actions. Giving either Sirrus or Achenar the final page of their book causes the player to switch places with the son, leaving the player trapped inside the prison book as the son rips the pages out.

Linking to D'ni without the page Atrus asks for leaves the player and Atrus trapped in D'ni. Bringing Atrus the page allows him to complete his Myst book and return to the island. Upon his return, Atrus returns to his writing and allows the player to explore Myst and its Ages at their leisure, while also asking them to be on hand to help in the future, as he was contending with a greater foe than his sons (setting the stage for Riven ). Upon returning to the library, the player finds the red and blue books gone, and burn marks on the shelves where they used to be.

Gameplay Systems

Myst ' s gameplay consists of a first-person journey through an interactive world. Players can interact with specific objects on some screens by clicking or dragging them. : 5–6 The player moves by clicking on locations shown on the screen; the scene then crossfades into another frame, and the player can explore the new area. Myst has an optional "Zip" feature to assist in rapidly crossing areas already explored; when a lightning bolt cursor appears, players can click and skip several frames to another location.

While this provides a rapid method of travel, it can also cause players to miss important items and clues. : 9 Some items can be carried by the player and read, including journal pages which provide backstory . Players can only carry a single page at a time, and pages return to their original locations when dropped. : 13 To complete the game, the player must fully explore the island of Myst.

There, the player discovers and follows clues to be transported via "linking books" to several "Ages", each of which is a self-contained mini-world. Each of the Ages—named Selenitic, Stoneship, Mechanical, and Channelwood—requires the user to solve a series of logical, interrelated puzzles to complete its exploration. Each Age must be explored to solve the game's primary puzzle on Myst. Apart from its predominantly nonverbal storytelling, Myst ' s gameplay was unusual among adventure games in several ways.

The player is provided with very little backstory at the beginning of the game, and no obvious goals or objectives are laid out. There are no obvious enemies, no physical violence , no time limit to complete the game, and no threat of dying at any point. The game unfolds at its own pace and is solved through a combination of patience, observation, and logical thinking.

Media Reviews

IGN
1994
GameSpot
8.9/10
Famitsu
29/40
Edge
6/10
Electronic Gaming Monthly
3

About Myst

Myst is a classic video game released for the Nintendo DS on January 1, 2007. This title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Myst, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

Some information sourced from Wikipedia, available under CC BY-SA 3.0.